5e new weapons

When used to attack an evil creature or an undead, a weapon made from flametouched iron is considered magical for the purposes of overcoming resistance and immunity to nonmagical damage. The atlatl benefits from skill with both ranged and thrown weapons. Stone. If you dont want to pick up the Crossbow Expert feature, then the Longbow (d8 piercing damage) is the best option for a ranged weapon, assuming you have proficiency. The shaft that adds leverage to the projectiles this sling throws can also be used for close-range combat. Weapons with the thrown property can be used both in melee and at range (although they cant compete with ranged weapons in terms of their effective distance) and use the attackers Strength modifier instead of Dexterity although a weapon with the Finesse and Thrown properties (see below) can be used to make a ranged attack with either Dexterity or Strength. When you wield a weapon with a bayonet attached, you can wield it as a melee weapon to make an attack that deals 1d6 piercing damage with a reach of 5 feet. Adamantine. When you hit with an ensnaring weapon, you can use your bonus action to attempt to shove the target prone, disarm it (DMG page 271), or pull it into a space within 5 feet of you. Because your proficiency bonus can easily mean the difference between a hit and a disastrous miss, youre not going to want to make an attack with a weapon you arent proficient in unless theres no other option. Consecrated weapons are considered magical for the purposes of overcoming the resistances and immunities to nonmagical damage of fiends and undead. It lets the wielder bypass Resistance to nonmagical attacks. Hammer of Thunderbolts (Best for Half-Orcs, Fighters) It's Hammer time! These precise weapons lend themselves to dextrous combat. Modifies: any melee weapon Unless a creature has a Strength score of 12 or higher, it has disadvantage on attacks made with heavy weapons. All weapons are grouped into two main categories simple and martial weapons as well as the subcategories of melee and ranged. They can be altered, gaining add-ons that improve their features or add new ones. This consumes the holy water. You can make or purchase the modifications below and add them to the items they list. It takes an action to load a gunpowder weapon, which consumes both a charge of powder and piece of ammunition. Creatures that do not need to breathe are immune to a garotte wire's choke at the discretion of the DM. In that vein, skill and ability is generally represented quite simply. You have disadvantage when you use a lance to attack a target within 5 feet of you. The weapon can only deal bludgeoning damage and gains the nonlethal property. Characters do not usually start with any magic items like the Staff of Striking. This can be amazing, especially at earlier levels. Unarmed strikes act as a melee weapon for features that activate after a successful weapon attack, such as martial maneuvers, divine smites, or spells delivered with weapons, but is not considered a weapon when an effect or ability such as Two-Weapon Fighting requires you to hold one. Every weapon is classified as either melee or ranged. Tower Shield. Barrel of Sewage. Though replaced by iron and steel, bronze weapons are known for their magical affinity. Typically, you cannot add your proficiency bonus to any die roll more than once. When you apply an injury poison to an adamantite weapon or piece of ammunition, the poison isn't removed after the first injury, but is instead applied every time you deal piercing or slashing damage to a creature until the poison dries naturally. 2d6 damage is always going to average out higher than 1d12, and you have no chance of rolling a 1. In place of a weapon attack, you can wind up your weapon or brace it against the ground, depending on the weapon's design. Siege Tower. Location If you want to pick up the Polearm Master Feat (preferably paired with Sentinel) then the 1d10 slashing damage Glaive becomes the strongest choice. You cannot buy elemental ammunition, but you can craft it if you have proficiency in the appropriate tools and the Arcana skill, and can cast a spell that deals acid, cold, fire, lightning, or thunder damage without expending a spell slot. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. There are a few playstyles in 5e that don't really receive enough developer support, in my humble opinion. Weapons made from obsidian cost four times as much as their mundane counterparts. Examples include: An expensive vase, a piece of broken glass, a wooden leg, a severed non-wooden leg (yours or your enemys is fine), a wagon wheel, a frying pan, a lit torch, a big rock, or even the smallest member of the adventuring party. Like, a bigger weapon should generally deal more damage than a smaller one. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. A torsion-spring-based siege weapon used by the Romans that fires an oversized bolt or sizable stone over impressive range. Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage Gunpowder artillery made from bronze or iron that fired large balls at enemy fortifications. This weapon's extended length adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks. You choose the type of grip it has when it is created or purchased. The existing weapons cover an enormous amount of design space, so making a new weapon that doesn't completely duplicate an existing weapon puts you in danger of making something that completely overshadows all existing weapons. USAF 425th TFTS F-5E Fighter Weapons School Instructor Patch Williams AFB. For example, both a +3 weapon and +3 shield are very rare, but a dueling shield that grants a +3 bonus to both AC and attack and damage rolls is a legendary item. The ammunition of a firearm is destroyed upon use. Ram. Modifies: boar spear, goedendag, glaive, guisarme, lance, lucerne, pike, ranseur, spear Blowgun. Each adds the listed bonus to its attack and damage rolls, and all save the cauldron, hwacha, and organ gun deal doubled damage to objects and structures. Feel free to use this document in whichever way is beneficial to your table. It takes an action to don or doff a gauntlet sword. Iron weapons ignore fey creatures' resistances and immunities to nonmagical weapons and damage, and when a fey creature starts its turn in contact with an item made of iron, it takes 1 fire damage. This property is relevant only when you attack with the weapon, not when you simply hold it. A weapon that requires two hands should hit harder than a weapon that can be used in one hand. The only real decision is whether to pick it up before or after Sentinel. The weapon is large or cumbersome, and must be wielded in two hands to attack with it. A xun lei chong does 10d8 piercing damage on a hit, and expends 5 bullets for every attack it makes. This chapter adds no new actions and works to adhere to the already-extant combat system without additional redundancies, extras, or rules bloat, though it does tweak much. Create new weapon. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make. Parrying daggers are best used as defensive options when wielded in conjunction with another weapon. Status weapons inflict extra effects on powerful hits. A precious volcanic glass, weapons made with this delicate material are incredibly sharp. Some monsters with immunity or resistance to nonmagical weapons are susceptible to silver, so cautious adventurers invest extra coin to plate their weapons with silver. If you inflict status on an attack but deal no bludgeoning, piercing, or slashing to a creature with the attack, you do not trigger the effects of status. Whether youre a new player or a haggard grognard (like me) looking for a quick refresher, were here to talk through the ins and outs of choosing a weapon for your next character in D&D 5e. It also attempts to remove the universal popularity of some weapons (such as the rapier) in situations where it might not apply, and instead make all weapons at least somewhat viable. They may rust and deform more quickly than steel, but iron weapons hold a key advantage besides their low cost and ubiquity: they are anathema to fey. None of the weapon's properties apply to that attack. The corpse of a Small creature deals 1d10 bludgeoning damage and 1d10 poison damage. This cost represents not only the price of the silver but the time and expertise needed to add silver to the weapon without making it less effective. A corpse targets a space the same size as the creature it was in life (a 5 ft. square for a medium creature, 10 ft. for large, etc). Weapons with the Ammunition property, like bows, crossbows, slings, and even guns (if youre using those optional rules) consume ammunition in order to fire. When you hit with a firecage arrow, half the damage you deal is fire damage, instead of piercing. Non-goal: Balance other areas of the system, notably Dexterity, GWM/SS, and Polarm Master. After the initial impact, alchemist's fire explodes in all directions. Now, unless youre playing a fighter, you cant just reach for the weapon rack and help yourself to whatever you want. Trebuchet. Steel weapons cannot be damaged by monster features that corrode, damage, or dissolve metal, such as black puddings' corrosive form, and cost 50% more than their iron counterparts. When exposed to sunlight, adamantite weapons disintegrate. Most weapons are made of a combination of wood and a metal (typically iron), and very few weapons use only one. May 8, 2020. Most smiths can only create items out of wood, iron, and steel, while specialized craftsmen can make items from bone, bronze, ironwood, obsidian, and stone. If one of your hands is occupied by performing somatic components, grappling, etc, you cannot attack with this weapon until you return your hand to the weapon. The standard and maximum ranges of a weapon with the thrown property increases by a number of feet equal to 5 times your Strength modifier, unless your Strength modifier is negative. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. Its a jet-black metal that shimmers green under torchlight and purplish white under magical light. Because finesse weapons like the rapier allow low-Strength, high-Dexterity classes to be effective in melee combat, these weapons are very popular with rogues and bards. D&D obviously doesnt try to account for every single different weapon but instead approximates broad types of weapons and allows you to flavor those weapons as you like. When wearing adamantine armor, any critical hit against you becomes a normal hit. Strength-based unarmed builds, for one, as well as single-wielding one-handed weapons without a corresponding shield. Renaissance and modern firearms use bullets. With every single step, the average damage increases by 1, the maximum damage increases by 2. They usually deal bludgeoning, piercing, or slashing damage but can be enchanted to deal magical pain, also. Note that you must use the same modifier for both rolls. Boomerang. This weapon returns to your hand if you miss. Boiling Oil. They are a specialization with an enormous opportunity cost and should be treated as such. This chapter is not an attempt to increase their power, but instead mirror the diversity of options and rider effects exhibited by their caster counterparts' cantrips and weapons' use in real lifewith significant abstraction. Weapons made from steel by default are listed with their cost when made of steel. Unlike most materials, a weapon that is silvered retains all the properties of its original material. When attacking with one of those weapons, you indicate which damage type you use before you make the attack roll. Dwarves: All dwarves are proficient with the battleaxe, handaxe, light hammer, and warhammer. While not the numerical bonuses from masterwork items of older editions, these alterations allow you to customize your weapons further, and provide additional benefits. New Weapons 5E homebrew v2.mod (39.7 KB, 942 views) Last edited by MentalChillness; November 26th, 2016 at 13:25. When you attack with a bypass weapon, you ignore the AC bonus granted by shields and features that parry or deflect attacks. Resembles a crossbow in apperance, but not mechanical design. When an item with the gunpowder property takes fire or lightning damage, it explodes. Most people can use simple weapons and apply their proficiency bonus. As time passes, most warriors will find their favorites, memorize those options, and remain loyal to their preferred style. Some ranged weapons have a Strength requirement listed. A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesnt require ammunition. Native to the material planes of Eberron, this dark gray metal takes on a reddish sheen when refined. There are hundreds of thousands of different types of weapons throughout real world history and even more in the pages of science fiction and fantasy literature. But throwing builds are probably the most-maligned on the list. You cannot make ranged attack rolls with that ranged weapon if your Strength is lower than that value. Ranged weapon attacks are made using a characters Dexterity modifier. Parrying Dagger. Full plate reduces the damage by an amount equal to your proficiency bonus instead. A net has no effect on creatures that are formless or creatures that are Huge or larger. Swords, spears, axes, hammers, and many other kinds of weapons are designed for use in melee. A strong, off-white material scavenged from animal, monster, or humanoid corpses which is carved or cut into useful shape. You must use an action to don or doff a cestus, but can don or doff a pair of cestus in one action. Steel. Modifies: glaive, pike Slashing weapons inflict gaping wounds and cause profuse bleeding, inflicting additional necrotic damage equal to your proficiency bonus. All weapons and armor made with stone have the heavy property, lose finesse and light properties if they have them, weigh 4 times as much as usual, and cost twice as much. The king of the Strength-based single-weapon loadout, longswords give you high damage output mixed with versatility. These weapons are well-suited to combat on the move. Exotic weapons are unwieldy, niche, or novel. Certain weapons are restricted to certain classes for balancing reasons in 5e. [Rough Draft] (xpost /r/unearthedarcana) If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. The Hammer comes with a catch well, two. After damaging a Huge or smaller creature with a melee attack from a winged weapon, the creature cannot move toward you and must expend 2 feet of movement for every foot it moves within your reach. What Kinds of Weapon Can I Use? Join Date Dec 2014. Also, before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. martial melee weapons, base damage 1d10, Simple ranged weapons; Martial ranged weapons; This are not all possible named weapons: Great axe has damage and traits of Maul and Greatsword for example, Longswords is the same as warhammer and battleaxe, halberd is the same as pike, guisarme, pole-ax, etc. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 10 fire damage from the burning oil. In many cases, ammunition costs money although searching the battlefield after a fight allows you to recover half of all ammunition expended over the course of the encounter. 12. A creature wearing, carrying, or wielding an exploding item automatically fails this saving throw. Boar Spear. If the weapon's default material is wood, it works as normal, and uses its listed cost. Modifies: light crossbow, hand crossbow, heavy crossbow Drawing the ammunition from a quiver, case, or other container is part of the attack you make with this weapon (you need a free hand to load a one-handed weapon). You can silver a single weapon or 10 pieces of ammunition for 100 gp. The weapons with the larger damage dice tend to have the Heavy property. Ironwood items are considered wood, rather than metal, for the purposes of spells and other effects that target those materials, and can't be set on fire by effects that ignites objects that aren't being worn or carried.

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