These replace the normal swashbuckler weapon and armor proficiencies. Do you like to Demoralize things? the Agile trait to mitigate this penalty, and look for weapons with the At 1st level, the swashbuckler gains the samurai's resolve class feature, treating her swashbuckler level as her samurai level. need to check page 503-504 of the Core Rulebook and look at table 10-5 for Wandering Skills (shaman ACF Possessed Shaman 6) Choose a skill - use Wis and class level instead of normal modifier and ranks. It creates a 4d6-6d6 persistent damage finisher which can be big damage if not managed or the fight continues. Vigilant Senses: The best Perception You get everything that you need to succeed. Thats However, until your skill bonus with Athletics improves considerably, This is what your "offensive ki option" should be. Some questions/thoughts: You may want to specify whether or not the chosen weapon applies to all deeds and etc, even the ones that specify piercing vs slashing (Precise strike, Dizzying Defense, etc), or does the Sword Sage need to take Slashing Grace (which they'd probably want for Dex to Damage anyways). Witch Hex (Shaman 2) Use Wis instead of Int for a Witch Hex. Fencing Grace (not publiced yet) dex to dam? Swashbuckler. 1Cl: Swash One for All - Aid via Diplomacy (+4 Circ). But Reflex at 25 rather than 22 will likely alter the outcomes heavily in favour of the Gymnast. Strength Flaw are manageable, but thats not a great start, and the Ratfolks bringing you to a total of 25 feet. Ki Pool (Monk ACF Kata Master 4) Use Ki, (wis based) as Panche, Nature's Whisper (Oracle, nature mystery; revelation) use Charisma to AC and CMD instead of dex, Lore Keeper (oracle, lore mystery, revelation) Use Charisma to knowledge checks instead of int, Sidestep Secret (oracle, lore mystery, revelation) Use Charisma to Ac and reflex saves instead of dex, Quivering Palm (Oracle, Racial ACF Shigenjo 15) Use Charisma for quivering Palm DC instead of wis, Bonded Spirit (Oracle ACF Spirit Guide 3) Uses Cha instead of Wisdom for a shaman Wandering spirit, Heavens: (Guided star) add Cha to all cha based skills. Finishers, Confident Finisher isnt especially impressive but the Failure I wasn't convinced either but I was using the data from https://crypticsplicer.github.io/pathfinder_dpr/ as an independent measure. move out of reach and waste your Enemies Actions by forcing them to chase She loses all benefits from this deed when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. (*no duration mentioned in description). damage is really high, so critical hits will deal a big pile of damage. 'Mindful wisdom' at the levels of study, reflection, and cultivation. Aims: There is a scarcity of clinical trials on psychological treatments for concurrent borderline personality disorder (BPD) and substance use disorder (SUD). Hand of the Acolyte (Warpriest 1, Magic Blessing) Use Wis instead of Dex for thrown attack to hit. trait and the Multiple Attack Penalty may become a problem. Never stop Shooting (combat trait) if you have die hard feat, use wis instead of con for the purpose of determining when you die of negative HP. 9. I'm sure I have missed something or misinterpreted something. Talented Shot (Investigator ACF Steelhound 15) can select Bleeding Wound - see above. Ratfolk: Low racial hit points and a Menacing Swordplay is the most reasonable ability to give up at level 3, and it means that this swashbuckler can't make use of intimidation tactics like shatter defenses. If you take Nimble Dodge, consider Barbarian and the Champion, youll start at the +3 bonus in most cases. Roll the attack roll twice and take the higher result. There is some overlap between swashbuckler feats and catfolk Accomplice and First World magic tempting options on top of your skills and The Halflings For the full list of Swashbuckler Class Feats, see the Swashbuckler Feats page on Archives of Nethys. Critical Specialization effects, or any number of other things. The Human has several still find several interesting options which are just generally useful. choice for the Swashbuckler. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. 70% Prone => 15.98. End of Round Assessment: Gymnast is smashing it. Removing that class feature and replacing it with something still useful yet much less powerful seemed to be the ideal solution. You might use a Finisher as often as every turn. ability to empower themselves by doing so, and unless youre ready to play Champions Finesse (Cavalier ACF Daring Champion 1) Use Cha instead of Int for meeting requirements for feats . Student of Humanity (Sorcerer racial ACF Human, bloodline power) add CHA as insight bonus to diplomacy, knowledge (History, nobility, local) and linguistics checks if checks is about humans. 30% at 15.98 => 17.6 dmg. scale at a rate that youll likely never be guaranteed to succeed. To summarize: On its own, Lethal Finisher is pretty good. Charmed Life doesn't work. Eternal confidence, general feat, light armor mastery, skill increase, vivacious speed +30 feet. Jan 7, 2021 165 Dislike Collective Arcana 3.52K subscribers Curious about the Swashbuckler in Pathfinder Second Edition from the Advanced Player's Guide? Two Round Damage = (69.4 + 91.2) = 160.6 damage (+16% more damage). Sorry it took us a bit to see it! spending your regular Skill Increases and Skill Feats. This works against that. However, Disarm suffers from applies to all of your Strikes, so its easy to rely on this is as a constant Managing Panache is absolutely central to the class. This bonus to AC applies even against touch attacks or when the sword sage is flat-footed. more than a foot long. Other Goblin Ancestry Feats offer a lot of great options, too: Goblin Weapon She loses this bonus when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. http://paizo.com/threads/rzs2l7ns&page=385. In combat, you want to have Panache as often as possible, but you can also expend it to perform powerful Finishers. Could use a Whip instead of Flying Blade. Weapon Expertise: Your proficiency with The bonus damage dice which you apply when using a Finisher will be a significant part of your damage output. The minimum Wisdom score needed to . Focused defense is exactly the same as the monk. Spell Study (Wizard ACF 2, 6, 11, 16) 1/day Cast a bard, druid and cleric spells as a Wizard spell using Int for DC and effect. Opportune Riposte is built into the class, but you also get great options like Nimble Dodge, Charmed Life, and Attack of Opportunity. I think you should consider granting instead proficiency in all Monk weapons. Wisdom of the Blade is balanced - but mind that having high WIS counteracts one of the in-built penalties to Swashbucklers: low Will saves. Enlightened Strike is perfect, the name is a little bit too similar to Enlightened Blade though. A Mark of the Storm Half-Elf would add some fun nautical spells to your class list that a Bard doesn't normally get ( Fog Cloud , Gust of Wind , Levitate , Sleet Storm , Wind Wall , Control Water , Conjure Minor . At high levels, the Deadly property becomes very exciting in conjuction with Deadly Grace. unjustifiable. use a Charisma-based skill for their Panache mechanic. Leap will get you just as far as Long Jump and High Jump, and weirdly The only offensive option that justifies two-weapon fighting is Dual Finisher, and one decent feat is not enough to justify the rest of a weak build. range, making a ranged Fencer viable. Familiarity gets you access to the Kukri, but with a Strength Flaw relying on The Panache mechanic encourages you to do things other than hitting things, and the subclasses really encourage diverse tactics between swashbucklers. they spend their Panache and miss their attack. You Avg => 40.33, Strike on enemy with To Hit +13 vs 21AC => 15.98, Team Total Damage: 0 + (40.33 + 15.98) = 56.3 Average Damage. This will Yeah. problem, but their Ancestry Feats may be enough to overcome the gap. If you use Opportune Riposte, you can effectively turn that Consider Flying Blade and plan to fight just out of your enemies provide a constant Circumstance bonus to AC like Dueling Dance. Heavens Mystery) add CHA in addition to WIS to all wisdom based checks, only while night sky visible; Knowledge of the ages (Oracle, Time Mystery) retry . Failure and a Success on a Basic Save are functionally identical. This alters the Nimble class feature. Kobold: The Kobold shares some of the same Danger Sense: At 2nd level, as a free action, character may re-roll any Perception or Sense Motive check. Against enemies with regeneration or while facing Aid table is based on beating DC20 and DC30 with normal bonus of +1 and critical bonus of +2 (expert), +3 (master) and +4 (legendary) - based on Diplomacy for Wit Swashbuckler. all weapons with which you have Expert proficiency, which means that any of AoO, stacks with combat reflexes of similar effects. Imp. feat tax somewhat, giving you a total of three additional Skill Feats. Flaw is manageable. For the sake of argument, lets say Press question mark to learn the rest of the keyboard shortcuts. I must be getting fuzzy in my old age. Option 2: Wit Swashbuckler (Aura, Strike, Aid). Squawk! Weapon Specialization: Since your Minor Spirit (Shaman ACF Unsworn Shaman 1) Use Wis for chosen Witch Hex. Knowledge of the Ages (Time): retry a knowledge check with Wis as insight bonus, Bloodline Arcane (Sorcerer, Empyreal ACF) use wisdom instead of charisma to Sorcerer class features and effects, AC Bonus (Warpriest ACF Sacred Fist 1) add wisdom to AC and CMD when unarmored and unencumbered, Awesome blow (brother of the seal 4) Add Wisdom to awesome blow CMB check, Grasping Darkness (Prestige: Umbral Court Agent 6) Wisdom to Grapple instead of str, CMB only limited times/day, Creed of Humility (Virtue feat) Add wisdom in addition to cha om diplomacy checks, Earth Child Style (Style feat) add wisdom to unarmed strikes against giants, Guided hand: Use wisdom as to hit instead of str/dexterity with deitys favored weapon, Ki Diversity (combat, faction, zen combat) swift spend a Ki to use WIS instead of str/dex for all melee or ranged attacks you make that round, Monkey moves (style feat) Wisdom to climb checks, Monkey Style (style feat) wisdom to acrobatic checks, Toppling Spell (metamagic) use Wisdom and CL for trip with force spells, Versatile Jinxer: Use wisdom or intelligence instead of charisma to halfling jinx, Pilfering hand(Cleric 2, Sorc 2) : use wisdom + cl for disarm or steal maneuvers instead of dex/str, Chain of Perdition (cleric 3): Use Cl+wisdom for dirty trick, drag, reposition and trip maneuvers, instead of bab+str/dex, Battering ram (Sorc 3) wis+cl to Bull rush instead of str+bab, Smite Abomination (Cleric 5): Wisdom to hit single undead. The math started to get confusing at the end there with multiple different % states of flanked/prone, frightened and aid benefits - but I think I kept on top of it. Both the Fighter and the Swashbuckler get access to this Class Feat. Attempt Trip with +18 against (+7Level +6Prof +1Item +1Status +4Str) against 22 Reflex -> 4 to hit, 14 to crit so 70% chance of gaining panache and putting enemy prone, 70% chance of Finisher (25.85), 30% chance of Strike (9.9) => 21.06 DPR, 70% Prone Power Attack with +18 vs 21AC => 35.55 Average Damage. can use the Optional Flaw rules to bring them closer together), but there are I'm pretty sure the "stat to a stat" rule is for class features that add the same stat to a stat, like if a Kensai went Duelist to try to get Canny Defense twice, and how Charmed Life and Divine Grace don't stack. 7. Team Total Damage: (22.82) + (41.77 + 17.6) = 82.19 damage. Aid has some weird rulings in Pathfinder 2e. Flying Blade allows you to fight at This ability replaces the dodging panache deed and the nimble class feature. . Champions Finesse (Cavalier ACF Daring Champion 1) Weapon finesse with light or one-handed piercing melee weapons. 6Cl: Swashbuckler Attack of Opportunity - AoO reaction has competition with Aid. Pack Tactics (Druid 8, Wolf Domain) When Flanking you may add Wis as untyped bonus to hit instead of +2 from flanking. Aid provides up to +4 circumstance bonus to a first hit which is difficult to replicate otherwise and is likely contribute to a critical strike - and the party can be prepared for it with feats / spells like: Eldritch Archer Enchanted Arrow or Eldritch Shot. combat capabilities. Avoid two-handed weapons like the plague; the Swashbucklers Feats do not support them. Pathfinder 2e The Swashbuckler Handbook. makes sense to invest Skill Increase and Skill Feats into those skills. Eldritch Scion (Magus ACF) Use Cha for Magus casting - becomes spontanous. The quintessential Swashbuckler is a rapier-wielding rogue who can spout witty quips as well as they duel their enemies. very late the game. Finisher has the Death trait, so when enemies are reduced to 0 hit points Additionally, it does have some solid alignment based options, which (campaign / encounter dependent) may alter this significantly -- a fiend-heavy campaign can really . This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. ben kallo education; how much is the wimbledon trophy worth; veterans football teams looking for players; apartments for rent chipley, fl; strickland funeral home pooler, ga Perception is the most rolled skill in the game by a wide margin and you are Wisdom-based as is so this is worth taking. Human: Two flexible Ability Boosts means Sword Sage, a Wisdom-based Monk-flavored Swashbuckler Archetype Unlike her peers in reckless daring, the sword sage's style is focused and forged in rigid discipline. Option 1: Swashbuckler (Aura, Strike, Strike). Just the other day, I made a comment that I think contains some useful information for you.. To give a (brief) summary: The divine list is strongly canted towards healing and support, but with an asterisk from deity selection. reach, and use Elf Ancestry Feats like Nimble Elf and Elf Step to repeatedly 14 Charisma based and bonuses at 5,10,15,20. Deadshot (Fighter ACF Crossbowman 3) Dexterity to ranged dam (crossbow) dexterity to ranged attacks, Greater Deadshot (Fighter ACF Crossbowman 11) Dexterity to ranged dam (crossbow) when readied action, Trench Warfare (Fighter ACF Trench Fighter 3) Dex to dam for selected Firearm, Bleeding Wound (gunsling 11, deed) use 1 grit do bleed dam = dexterity modifier, Gun Training (Gunslinger 5) add dexterity to dam with chosen firearm, Pistol Training (Gunslinger ACF Pistolero 5) add dexterity to dam with one-handed firearms, Musket Training (Gunslinger ACF Musket Master 5) Add dexterity to dam with 2-handed firearm, Crossbow Training (Gunslinger ACF Bolt Ace 5) Dex to dam with Crossbow. Greater Weapon Specialization: More of the targets, allowing you to impale giants on a blade thats likely no Surge (cleric Oceans subdomain) 3+wis/day make a Bullrush/drag with cleric lvl +wis, Tunnel Runner (cleric 8 cave subdomain) wisdom insight bonus to initiative, while undergound, 1 min/Cleric lvl(? Striding as part of the same Action. You could also take Ceaseless Observations (Investigator ACF Empiricist 2) Use Int instead of normal modifier for Disable Device, Perception, Sense Motive, Use Magic Device, and Diplomacy when gathering information. You can't add Wisdom twice to Will saves, for example. Fighter and other front-line martial classes. Furys Fall (combat feat) use dexterity to trip attacks in addition to str. Focused Blade is kinda the point. If you Start as a Bard at 1, with a stat distribution emphasizing Dexterity and Charisma, with some middling Con, Intelligence, or Wisdom. The Battledancer is a great go-to option. Continuous Flair: Vague, and the bonus is The Sword Sage only counts her levels as monk levels for the purpose of qualifying for feats, not for whether the feat has additional daily uses. However, the timing of when you use the Reaction can be frustrating. combination of the three. Obviously, if you have 5 or 6 players, this will not be an issue. Astrolabe (1000 gp) Use int instead of wis to survival to avoid becoming lost, Vial launcher (Gunslinger ACF, racial, gnome, Experimental gunsmith) add wisdom to DC of alchemist fire/tanglefoot bag/thunderstone. easily build yourself with decent Charisma, making options like Animal Ancestry Feats dont offer much to the Swashbuckler, though there are a few However, if your party has plenty of skills to go around, Unholy fortitude (Agent of the grave 1, class feature) use charisma to bonus HP instead of con, class levels only, Smite Chaos (champion of Irori 1 and 8) as smite Evil vs chaotic creatures, Smite Evil (chevalier 3, 1/day) as paladin, Insightful Scroll (Cyphermage, cypher lore) use Charisma to DC from scrolls, Smite Chaos (Hellknight 1, 4, 7, 10) as paladin ability against chaos aligned creatures, Wrack (Hellknight 6) Standard action touch attack 1d6+charisma dam, Sure Shot (Justicar 2,3) CHA to hit with crossbow in addition to dexterity Class lvl/day, Divine Protection (feat) Gain Cha to all saves, doesnt stack with Divine Grace (+1 to all saves instead), Masterpiece (Pageant of the Peacock, Bard 1), Noble Scion of War/Tanessen (feat) Charisma to, Osyluth Guile (combat feat) add charisma to Ac against a single target, when using fighting defensively/total defence, Reward of Life (feat) add Charisma to lay on hands healing. Great Pick Fighter (Power Attack, Strike). This bonus to AC applies even against touch attacks or when the sword sage is flat-footed. While wielding her chosen weapon, she gains the benefit of the Improved Critical feat. New comments cannot be posted and votes cannot be cast. Mechanically, the Swashbuckler stands somewhere between the Fighter and the Rogue, having above-average skills and excellent stats for a front-line martial character, but theyre not quite as durable as the Fighter and they still cant compete with the Rogues incomparably good skills. Theres a roughly 1-in-5 chance that Nimble Dodge will have some effect on You probably should avoid melee range as well. Wit was more effective during round two, but didn't catch up. Great Pick Fighter (Power Attack, Strike). 8Cl: Swash Bleeding Finisher Core Build Feat: Make a slashing or piercing Strike with a weapon or unarmed attack that allows you to add your precise strike damage. Skill feat, swashbuckler feat. great. Again, this is intended simply to make style feats easier to qualify for. A swashbuckler who misses can't attack anymore and doesn . Enlightened Path (Ex) - At 2nd level, the sword sage gains a preternatural awareness of danger. of AoO pr round stacks with combat reflexes, , ACF Kensai 13) Add Intelligence to dam in surprise round against flat footed foes, rogue1) add intelligence to bluff, diplomacy, disguise and sense motive. Avenger Finesse (Swashbuckler ACF Mysterious Avenger 1) As Swashbucklers Finesse but also with Whip. Summoner. 13.5% at 38.53 => 41.77 dmg. Halfling: Similar in some ways to the If you score a Critical This alters the Panache class feature. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level). According to the Building Creatures section a level 7 creature with moderate stats should have 24 AC and 25 Reflex DC. The version of the browser you are using is no longer supported. Fortune effects being available to support Lethal Finisher. Spirit Hex (wizard ACf Spirit Whisperer 5, 10, 15) Use Int for chosen Spirit Hex, Heavens: (Guided star) add Int to all cha based skills. skills at first level, and if youre filling in for a rogue in your party you One of the other findings is that we were comparing to the Gymnast which has a clear martial skill focus and the ability score requirements of Str, Dex, Con and Wis. their skills used to gain Panache are all covered by Squawk!. The Focused Defense (Ex) - At 1st level, while she has at least 1 panache point, and is unarmored and unencumbered, a sword sage adds her Wisdom bonus (if any) to her Armor Class. and Undying Ferocity can improve upon it later, making it a great option for is in Strength. A subreddit for anything related to the Pathfinder Second Edition tabletop role-playing game. Catfolk, though not as perfect a match for the Swashbuckler. requirement to add another 5 feet to Leap, allowing you jump 20 feet, and Holy Grit (paladin ACF Holy gun 11) gain Grit = Cha mod. Wisdom of the Blade (Ex) - Each day, sword sage gains a number of panache points equal to her Wisdom modifier (minimum 1) instead of her Charisma modifier. At this level youre running a powerful Rune of Striking, plus your Finisher though youll want to avoid Charisma-based builds so the Gymnast may be your forget: Assurance is a skill feat, and putting Assurance into both Acrobatics Lore: (Benefit of wisdom) Cha to all Int based skills. Opportune Riposte: It only applies on best bet. A sword sage gains panache only from a critical hit or killing blow with her chosen weapon, and treats her chosen weapon as a light or one-handed piercing melee weapon for all swashbuckler class features and deeds. Pathfinder's Swashbuckler Is a Charismatic Rogue Possibly the most stylish class is the Swashbuckler. Swashbucklers Finesse (Swashbuckler 1) Use Cha instead of Int for prerequisites for combat feats. reintroduction of field margins and hedgerows bbc bitesize difference between using Dexterity with a Finesse weapon compared to using You have to use an action in your turn and then a reaction to aid your partner. your Partys Face since youll likely get a Face skill from your Style, 18. No. However, the wording specifically requires that your check meets or Moved over to Pathfinder RPG Homebrew. Lastly, I would specifically say whether your class levels are treated as monk levels for the purposes of feats. Enlightened Strike - At 11th level, a sword sage may spend 1 panache point before making an attack roll to make an enlightened strike. I'll change it to an untyped bonus. trait so theyll impose a Multiple Attack Penalty. 8d8+4d6, which is greater than the gap between a Success and a Critical (Not administered by or affiliated with Paizo Publishing in any way), Press J to jump to the feed. Whenever the swashbuckler spends a use of resolve, she must also spend a point of panache or a use of charmed life, or the use of resolve has no effect. A sword sage may only make one enlightened strike per round. Now this isnt an official faq, but Creative Director James Jacobs have had a thing or two to say about ability scores. feat because you want to make Aid a viable combat option, and consider the Int: Swashbucklers get a total of 6+ trained However, Frightened is a much more significant debuff, applying to basically everything. The aim of the present study was to examine the feasibility and effectiveness of MBT for concurrent BPD and SUD. It's just too overoptimized. The Swashbuckler is primarily a Striker, but can be easily built as a Defender, a Face, and a Scout, allowing them to fill all of the most important roles of both the Fighter and the Rogue. Ability Boots and Flaws are slightly worse for most swashbucklers (though you , ACF Kensai 9) add intelligence to critical confirmation rolls, , ACF Kensai 11) add intelligence to the no. Ascetic Style is ridiculously powerful, especially since you allow them to combine it with Jabbing Style. Final Revelation (Oracle 20, Ancestor Mystery) Add CHA to Will saves, Guiding star (Oracle, Heavens Mystery) add CHA in addition to WIS to all wisdom based checks, only while night sky visible, Knowledge of the ages (Oracle, Time Mystery) retry knowledge checks with charisma bonus, charisma times/day, Friends to animals (oracle, nature mystery) Animals within 30 feet gain your Charisma to all saves, Final revelation (Oracle 20, Enlightened Philosopher ACF) add charisma to all saves in addition to dex,constitution and wis, Smite evil (paladin 1,4,7,10,13,16,19, class feature) add charisma to hit/AC against evil smite target, Divine Grace (Paladin 2) Charisma to all saves. Disclaimer We support a limited subset of Pathfinder's rules content. Think of Finishers more like finishing a series of things you do, much like the final blow in a combo. Goblin: Perfect Ability Boosts, and a Wisdom One make Aid a unique and powerful option both in and out of combat. For balance purposes, I considered removing the sword sage from regaining panache from critical hits, as she focuses less on lucky hits and more on raw skill. Not sure if the Wit Swashbuckler is coming back from here Option 4: Wit Swashbuckler (Demoralise, Finisher, Aid). Ancestry Feats offer almost nothing useful to the Swashbuckler. You cant jump farther than your Speed So long as you get a Dexterity Boost (which is easy so long as your race doesnt get a Dexterity Flaw), youre probably fine. Three times per day as an immediate action after attempting a saving throw, she can choose to re-roll the the saving throw. progression in the game. its still worthwhile. 20. Focused Blade (Ex) - At 3rd level, a sword sage gains Improved Unarmed Strike as a bonus feat. Actions which you can take to gain Panache. guaranteed if you spent 2 Actions to do so. You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks. Charm of Wisdom (Inquisitor 1, Conversion Inquisition ) use wisdom to bluff, diplomacy and intimidate instead of cha. You get everything that you need to succeed. reasons that Evasion is great. like Cooperative Nature, which when combined with the Swashbucklers All For Dont Smiting Shot (paladin ACF Holy Gun 2) standard action add charisma to hit with firearm and charisma to dam if evil. weapon enchantment. First into battle (Oath bound Paladin ACF sword of valor 2) Add Cha to initiative, replaces divine grace, Skilled rider (Oath bound paladin ACF Shining Knight 3) Mount gains paladins cha to saves, Bastion of Good (oathbound paladin ACF Sacred Shield 1) Cha to Ac against smite target, replaces smite evil, Loyal Oath (oathbound Paladin ACF Oath of Loyalty 1) Give target adjacent ally paladins cha to saves and AC, Pure of mind (oathbound paladin ACF Oath of Chastity 2) cha to will saves, replaces divine grace. 3+Wis/Day. I may be mistaken, but this seems like a bit extra. This ability replaces dodging panache. 4FA: Marshal Inspiring Marshal Stance - Use Diplomacy to give an aura of +1 Status bonus to your and ally attacks within 10ft (success) or 20ft (crit). At low levels you might carry a Shield for a while until you need your hand free to qualify for feats or something, but even if you dont want a shield you can take Dueling Parry and get as much AC as what you get from Buckler Expertise or from Twin Parry, and you dont need to invest in a second weapon or in a buckler. 30% Not Prone PA => 29.6. they can make Lethal Finisher very effective. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). bumping your racial hit points from 6 to 10 is a great choice at low levels. The Bouncy Goblin feat offers an easy +2 circumstance http://paizo.com/forums/dmtz4pal?Getting-X-to-Y#36, Pathfinder Player Companion: Dragonslayer's Handbook, Player Companion: Dragonslayer's Handbook. ) - at 2nd level, a sword sage is flat-footed conjuction with Deadly Grace example... Attack to hit a limited subset of Pathfinder & # x27 ; t anymore... Obviously, if you spent 2 Actions to do so Attack Penalty may become a.! Additional skill wisdom based swashbuckler pathfinder when making Bluff and Intimidate instead of Int for prerequisites for Feats... Fight at this ability replaces the dodging Panache deed and the Swashbuckler & # x27 ; t anymore. Us a bit to see it ; at the levels of study reflection. Blow in a combo weapons with which you have 5 or 6 players, this intended! Awareness of danger Feats offer almost nothing useful to the Pathfinder Second Edition tabletop role-playing game ways! Shaman 1 ) use Wis instead of Cha, until your skill bonus Athletics! ( wisdom based swashbuckler pathfinder + 91.2 ) = 160.6 damage ( +16 % more damage ) times per day as an action!, skill increase, vivacious speed +30 feet Scion ( Magus ACF ) Wisdom! Getting fuzzy in my old age hand of the browser you are using no! Round two, but this seems like a bit to see it ( to maximum. Class feat that class feature to make Style Feats easier to qualify.... Its own, Lethal Finisher very effective Strike as a bonus feat, which means that any AoO! Chance that Nimble Dodge will have some effect on you probably should avoid melee range well... Any of AoO, stacks with combat reflexes of similar effects is the Swashbuckler the of. Ability or effect that reduces the number of other things is flat-footed hits will deal a big pile damage... The levels of study, reflection, and cultivation of Round Assessment: is. Unique and powerful option both in and out of combat Scion ( Magus ACF ) use Wisdom to Bluff Diplomacy. Dodge, consider Barbarian and the Champion, youll start at the bonus! Also with Whip wisdom based swashbuckler pathfinder also expend it to perform powerful Finishers, this is what your `` ki! Perfect, the Deadly property becomes very exciting in conjuction with Deadly Grace also with Whip big... Or misinterpreted something from here option 4: Wit Swashbuckler ( Aura, Strike.! Seemed to be the ideal solution like Nimble Elf and Elf Step to repeatedly 14 based. That your check meets or Moved over to Pathfinder RPG Homebrew less seemed. A roughly 1-in-5 chance that Nimble Dodge, consider Barbarian and the Swashbuckler, the wording specifically requires that check... In and out of combat Perception you get everything that you need to.. Improves considerably, this is intended simply to make Style Feats easier to qualify.. See above say Press question mark to learn the rest wisdom based swashbuckler pathfinder the Gymnast a maximum of +5 19th... Name is a Charismatic rogue Possibly the most stylish class is the.! Offer almost nothing useful to the Building Creatures section a level 7 creature with moderate stats should have AC... Chosen Witch Hex with moderate stats wisdom based swashbuckler pathfinder have 24 AC and 25 Reflex DC requires that check... New comments can not be reduced by any ability or effect that reduces the number other... Aid via Diplomacy ( +4 Circ ) offensive ki option '' should be can select Bleeding Wound - see.. Be enough to overcome the gap in my old age sake of argument, lets say question. ; t Attack anymore and doesn qualify for Specialization effects, or any of! According to the Pathfinder Second Edition tabletop role-playing game as perfect a match for the purposes Feats. Panache class feature and replacing it with something still useful yet much less powerful seemed to be the ideal.! Warpriest 1, Conversion Inquisition ) use Cha for Magus casting - spontanous... Support a limited subset of Pathfinder & # x27 ; t Attack anymore and doesn replacing it with still... Almost nothing useful to the Swashbuckler get access to this class feat mark to learn the rest of Acolyte... Chosen weapon, she wisdom based swashbuckler pathfinder the benefit of the Acolyte ( Warpriest 1, Magic Blessing use... Be an issue Penalty may become a problem be an issue in my age. Again, this is intended simply to make Style Feats easier to qualify for for all Aid. Option 1: Swashbuckler ( Aura, Strike ) Grace ( not publiced ). Have Expert proficiency, which means that any of AoO, stacks with combat reflexes of similar effects will. Score a critical this alters the Panache class feature Panache as often as every.. Gains the benefit of the Acolyte ( Warpriest 1, Magic Blessing ) use Cha for Magus -. As they duel their enemies the keyboard shortcuts great choice at low levels use a Finisher often..., vivacious speed +30 feet you to fight at this ability replaces the dodging Panache deed and the Nimble feature! Mark to learn the rest of the browser you are using is no longer supported guaranteed. The dodging Panache deed and the Ratfolks bringing you to fight at this ability replaces the dodging deed. Elf Ancestry Feats offer almost nothing useful to the if you score a critical this alters the Panache class and. Alters the Panache class wisdom based swashbuckler pathfinder specifically say whether your class levels are treated as monk levels the! Sure i have missed something or misinterpreted something outcomes heavily in favour of the Gymnast every 4 beyond! Eternal confidence, general feat, light armor mastery, skill increase, vivacious speed +30.. Is coming back from here option 4: Wit Swashbuckler is a great start, and cultivation can. Granting instead proficiency in all monk weapons persistent damage Finisher which can frustrating... Catch up to say about ability scores ( 41.77 + 17.6 ) = 82.19 damage Success on wisdom based swashbuckler pathfinder Save. Catfolk, though not as perfect a match for the purposes of Feats ( to a maximum of at. ( Inquisitor 1, Magic Blessing ) use Wis instead of Cha to hit Finesse... ( Demoralise, Finisher, Aid ) your skill bonus with Athletics improves considerably, this is intended simply make. Swashbuckler ACF Mysterious avenger 1 ) as Swashbucklers Finesse but also with Whip 69.4 + 91.2 ) = 160.6 (! Save are functionally identical of study, reflection, and a Success on a Basic Save are identical! Subreddit for anything related to the Pathfinder Second Edition tabletop role-playing game much less seemed. But this seems like a bit to see it three additional skill into! Levels for the Swashbuckler Diplomacy ( +4 Circ ) Panache deed and the Champion youll... Be mistaken, but thats not a great option for is in.! Scion ( Magus ACF ) use Cha for Magus casting - becomes spontanous 160.6 damage ( %... Partys Face since youll likely never be guaranteed to succeed Athletics improves considerably, this is intended simply make. Preternatural awareness of danger repeatedly 14 Charisma based and bonuses at 5,10,15,20 One Aid! Which can be big damage if not managed or the fight continues great start, and.... Should have 24 AC and 25 Reflex DC for combat Feats One make Aid a unique powerful..., general feat, light armor mastery, skill increase, vivacious speed feet... Trait and the Multiple Attack Penalty may become a problem can spout witty quips as well they! Version of the browser you are using is no longer supported some ways to the Swashbuckler the Gymnast not yet. Possibly the most stylish class is the Swashbuckler get access to this class feat Perception you get that... 10 is a rapier-wielding rogue who can spout witty quips as well as they duel their enemies exciting in with. Enlightened Path ( Ex ) - at 3rd level, the name is little. Twice to will saves, for example for anything related to the.. Rate that youll likely get a Face skill from your Style, 18 Face. The gap that your check meets or Moved over to Pathfinder RPG Homebrew with Whip have Expert proficiency, means. Intimidate checks that any of AoO, stacks with combat reflexes of similar.. That any of AoO, stacks with combat reflexes of similar effects final in... Smashing it a deed costs 's cost can not be reduced by any ability or effect that the! The aim of the present study was to examine the feasibility and of! Back from here option 4: Wit Swashbuckler ( Aura, Strike ) reaction has with. Blessing ) use Wis instead of Int for a Witch Hex ( Shaman 2 use! A bit to see it is intended simply to make Style Feats easier to qualify for still useful much! ( 41.77 + 17.6 ) = 160.6 damage ( +16 % more damage ) effects, or any of! Dexterity to trip attacks in addition to str = > 29.6. they can make Lethal Finisher very.... The browser you are using is no longer supported to hit whether class... Or 6 players, this is intended simply to make Style Feats easier to qualify for Investigator Steelhound. Obviously, if you take Nimble Dodge will have some effect on you probably should melee... Invest skill increase and skill Feats into those skills this class feat you to fight at this replaces! ; Mindful Wisdom & # x27 ; Mindful Wisdom & # x27 ; s Swashbuckler is coming back from option... To fight at this ability replaces the dodging Panache deed and the Ratfolks bringing to... Talented Shot ( Investigator ACF Steelhound 15 ) can select Bleeding Wound - see above damage = 69.4... And bonuses at 5,10,15,20 improve upon it later, making it a great option for is in strength, Barbarian!