To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Not getting this either. Peasant Armaments spell. Also, the Dwarf Oracle Favored Class Bonus sort of points in this direction. Fighter. I've had gm's follow the 0penalty =proficient enough, (and for that matter allows masterwork if it can be done (whether as a weapon or masterwork tool) then allows it be enchanted as a weapon anyway. Melee weapons that can also be thrown effectively will list a range in the Range column, but any object can be thrown at a -4 penalty. All they say is that being able to use a weapon 'normally', without non-proficiency minuses, IS proficiency. I like the extra damage on a crit while breaking the object bit. There is not a feat that grants "proficiency" of any kind. Personally, it makes no sense that someone could be proficient with a chin blade, wet rope, a hard ladder, or a sharp piece of clothing, but not something as simple as a pointy rock. Still, thank you once again for your opinion. After your first attack with a weapon in which you are not proficient, the non-proficiency penalty decreases by 2 (to a -2 penalty). For arguments sake, say said monk has also taken Simple Weapon Proficiency as a feat. Normal: You take a 4 penalty on attack rolls made with an improvised weapon. it's treated as two different weapons attached together and without the clear rules that double weapons have. i totally missed that torch related stuff That would be very useful in some of the games i play! 1.) For example, some weapons allow benefits, succeed triumphantly, use your weapon's Action Die that comes up 8 or 9 counts as one success, you to use either Strength or Dexterity when attacking, special attributes, help an ally, or when casting magic: while every 10 counts as two successes. And it definitely doesn't fit with the theme of the Surprise Strike feat. Alternative ways to code something like a table within a table? A variant of the Light theme, based on the Rulebooks. (whether dead or alive, they just carve some off themselves). Because most characters need to spend a feat to gain proficiency with any double weapon except a quarterstaff, most people who use two-weapon fighting dont both using a double weapon. but yeah I would love just a metal brick, or marble brick. You may even relate that -4 penalty to being a non-proficiency penalty when you look at this taken from the rules for Improvised weapons: To me, it seems like Catch Off-Guard essentially negates that line, which would mean they are no longer non-proficient and thus they are, instead, proficient. Definitely not an assumption, it's defined, which means that improvised weapon mastery definitely expands it. Note that not only is the individual allowed to use the longspear as an improvised weapon, but that they could also apply Catch Off-Guard (a feat that works with improvised weapons). Each time you take the feat, it applies to a new type of weapon. Traveller SRD but thats a whole different bag). with Improvised Weapons provided one were willing to spend the necessary feats to do so. Even if I couldn't have found those, I'd disagree with your conclusion. [Torch Handling feat does the same] Does that magically change it to a non-improvised weapon? Here is my research. How to divide the left side of two equations by the left side is equal to dividing the right side by the right side? The developers have also stated that common sense should be applied but many people (and I am definitely referencing some GM's) do not care to apply that recommendation. You can gain Martial Weapon Proficiency multiple times. Group (improvised ranged), group (improvised melee), group (firearms). What I'm saying is that it seems like removing the penalty causes one to be proficient. In other cases, a weapon can deal either of two types of damage. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. Weapon Qualities Source PRPG Core Rulebook pg. This column gives the weight of a Medium version of the weapon. The problem is that James Jacobs is not the final authority for rules questions which is why I didn't just take that as fact. Uncommon and difficult to use, most characters will need to spend a Feat to get Exotic Weapon Proficiency with the weapon that they want to use. They provide options whether you are exploring, conversing, or in the thick of combat. Based on this information, it would seem like Catch Off-Guard does grant proficiency with improvised weapons. New Pages | Recent Changes | Privacy Policy, Brawler Archetypes - Onyx Path and Nocturnal Publishing. Makeshift Flurry (Free Action) Feat 8[Archetype]Prerequisites: Improvised PummelRequirements: You are not wielding an improvised weapon.You can quickly snatch up whatever's nearby and attack with it. All I did was make it into something you can repeatedly do to keep weapons on-hand if you're breaking them a lot. You Interact to pick up a nearby object you could use as an improvised weapon. Both take a -4 penalty on the attack roll, have range 10 and critical 20/2, which indicates that throwing a melee weapon is probably intended to be an improvised weapon attack. So, I would say no. - Will Rogers. Apply 1-1/2 times the characters Strength modifier to damage rolls for melee attacks with such a weapon. For pathfinder modern, guns should be martial, or even standard if someone grew up in a military family. A character can fight with both ends of a double weapon as if fighting with two weapons, but she incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon. If their whole shtick is using improvised weapons, wouldn't you think they should be pretty good at it? | 4 Color SRD (Astonishing Super Heroes) There is rarely a good reason to use weapons of the wrong size, so try to avoid doing it if you can. "Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a 4 penalty on attack rolls made with that object.". Weapons primarily deal damage, and some have additional special properties. In other words, three of them have the melee weapon and the blade on the same end and the other has the barrels incorporated right into its center mass. I'd argue that the Exotic Weapon Proficiency (firearms) only gives you the firearms part of those weapons (musket or pistol) and you require the normal proficiencies for the dagger, battle axe and/or warhammer. That isn't really any different than carrying a sword and then knives; except hte knife and swords are more effective with the same amount of investments. Do the Improvised Weapon Mastery and Shikigami Style feats stack? So after doing some research, I could not find a definite answer to this question, so I figured I'd post to get some feedback. Comments are not for extended discussion; this conversation has been, Throwing a weapon as an improvised weapon, Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Throwing an Earthbreaker (Thunder and Fang) and dual-wielding. An improvised thrown weapon has a range increment of 10 feet. i think this might be FAQ worthy, because i see no straight forward way to say that martial weapon proficiency allows you to use feats that require proficiency with selected weapon, so why can't you get weapon focus (rock)? MerlinRedbead Jan 30, 2017, 11:51 am CBDunkerson wrote: "Nothing you can't spell will ever work." Deadly: When you use this weapon to deliver a coup de grace, it gains a +4 bonus to damage when calculating the DC of the Fortitude saving throw to see whether the target of the coup de grace dies from the attack. I'm not sure what 'one proficiency feat' you're talking about or what meaning it'd have if i did. threaten the further squares, then your grip precludes the use as an This isn't an attempt to possibly break anything, but if you've taken a look at the rules in Pathfinder there generally aren't any. | Basic Fantasy SRD. More difficult to use, and are generally used by martial-focused characters like Fighters and Barbarians. Yes, I can certainly see this interpretation. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. If a weapon causes two types of damage, the type it deals is not half one type and half another; rather, all damage caused is considered to be of both types. Anything beyond that was added by you. This could be remedied by the feat Catch Off-Guard, or depending on how your GM treats that 'wield as if a phrase, Simple Weapon Proficiency. An improvised weapon scores a threat on a natural roll of 20 and deals double Damage on a critical hit. Looking at the spell Flame Blade and how its wield as if a scimitar, has allowed for a number of interpretations as to how such a phrase should be read means that you might not be allowed to apply Improved Critical (quarterstaff) to your improvised weapon at all (though that wouldn't be my personal reading of it). The effects do not stack. Inappropriately Sized Weapons: A creature cant make optimum use of a weapon that isnt properly sized for it. Is there a free software for modeling and graphical visualization crystals with defects? The column labeled Dmg (S) is for Small weapons. Benefit: You do not suffer any penalties for using an improvised melee weapon. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. Special: Barbarians, fighters, paladins, and rangers are proficient with all martial weapons. Your Strikes with improvised weapons become magical, allowing them to get past resistances to non-magical attacks. If this firearm gains the broken condition, both the firearm component and the warhammer are considered broken. Please explain how you can say some of those aren't groups and others are? That slight crazy guy who mixes random thigns with an oeversized backpack. However, I can see why someone else would view it differently. | Cairn SRD My interpretation is that they wouldn't work together. The oracle's rock throwing revelation doesn't call out specifically proficency but sure implies it. A one-handed weapon can be used in one hand, but is typically heavier than a one-handed weapon. I would then think it reasonable to consider the allowing of manufactured weapons (not meant to be thrown) to be thrown as improvised weapons and benefit from the Throw Anything feat. Does grant proficiency with improvised weapons, would n't work together this feed! 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