If left to their own, they can easily kill a level 49 pet, although they are easy solo kills at that level. Station a group at each of the camps, and use the fourth to track named mobs in the middle of the zone, plus track the invaders. See you around! Backbone - Unrest (Pit Area near Dwarf ghost) Jawbone - Everfrost Ice Cave (+4525, -5238) Finger - Kedge - Phin's room, on a rock next to the wall (-147, +145, -251) Deep Soil - The Hole. If you kill the Grimling leader, Owlbears attack. Check it out here at http://www.geocities.com/hollowshademoor/HollowshadeMain.html I think that you will find it help a lot. Grimling invaders have two types, one of which (in the yellow jerseys) is immune to changes in run speed; the other is not. Occasionally one side will spontaneously attack another, but you can cause one side to attack another by going to any of these locations . Once the three at the front are down, take out the spiritists. RE: Zone broken for low-level questers after revamp. this part is PURE speculation, feel free to input/feedback/theories or facts of your own. Although it seems if you want the mobs to attack each other quicker kill the named ones. Thanks in advance. Initially the war was broken; it wasnt fixed for over a year, after the release of Planes of Power and (I think) after the release of Legacy of Ykesha. GL to you all. This one was new to me, and works quite well. SkrietatChet If I was intending to do this as a mid-level raid, Id want at a minimum 2 groups of 35 45s, up to four groups, one with a tracker. Luckily once you hit level 15 things start to get better. In the north, you should be able to walk between many of the mobs without aggroing, although the entries to the two caves with nameds at the back have two guards that are likely to aggro, and the nameds are close to other mobs, and adds are likely, depending on your level. Overseer, Grimling Priest, Grimling Recruit, Grimling Spiritist, Grimling So I must know is the war bugged in the A. pathing and B. spawn rate of the majority ruler in the zone. Vice versa if you're doing wolves. Hollowshade Moor, located off of Shar Vahl, is one of the most unpopulated zones in Luclin. The only way to handle the east cave is to kill in to the named placeholder, and sit tight waiting for respawns. As soon as they die, the vah shir will come back and all the camps will reset back to their initial position. IF YOU START THE WAR YOU BETTER FINISH IT!!!!!!!!! To start there are 3 final victor situations: Grimlings win, Wolves win, or Owlbears win. Skriat`Chakku is light blue to a 52 and probably around level 35. grimling guard/Gniktar Grimwit, North Cave, other named: Allakhazams Hollowshade Moor Quest. They are non-aggro, and slightly easier to kill than the general run, whereas the defenders are harder, and they summon. Before I knew that, I would go around and kill whatever I could find. I have a lowbie kitty shaman and am wanting to complete the sonic bane weapon quest. Just one attacker reaching an undefended camp will take it over. I still get random attacks that go all different ways. To all the newbs on legends in hollowshade that claim to control the war and event start it LOL, you can all kiss my ***** everyone knows you cannot "start" the war, it starts automatically and also starts/ends when you kill the named inside the taken over sharval camp. i got one too.thats why i came here to see if there is any info.maybe something with the wars..they always seem to go buggybut gms say its not bugged..just we are missing something, The Horrors of War (or How Four Greenies Took My lvl 50). killed chieftain 2-3 times then ran to kill named sonicwolf and defenders no defenders! There are two haste items; several items with +2 to +5 wis, various levels of int, skill modifiers of +3% for piering, and +3% and +4% med, and an FT(I) item. check out the. Soon to come, all drops, and pics. The Moor itself is a hotly contested area between the grimlings, the owlbears, and the sonic wolves. Please someone get back to me on this, it was extremely frusterating!!! After taking a camp you must help them take the next camp within the first attack. "Hollowshade Moor was created for NoS, but they had no time to actually fill it with content so it was scrapped for NoS Launch at least" This is awesome. All in all, I am glad to see it working properly, I wish it was when i was of a level to have had use of the items that drop from it! The write up is still there. If you move quick, you have time to kill some wolves and the named/PH here - Ghowlik -- this is OPTIONAL and has no impact on the war. Showing 25 out of 120. Most creatures will group up and have very To my knowledge those items only drop when the War is on! Nice post there very insightfull. Then three sonic wolf defenders will spawn; kill these I think they can summon as well, but it is possible that they dont. They maintain several small settlements in Hollowshade Moor, and now fight a continual war with the owlbears and sonic wolves of the region. Skrietat'Cha, Battle Scarred Wingblade, Black Feathered Circlet, Elder Wolf Jawbone, Tom Wagner's varieties of tomatoes have been a hit among gardeners for years. I'm letting my 41 Druid regen right now from spanking Scarflank to death 5 times today, but still nothing drops. Thief, Moor Tortoise, Owlbear Cub, Owlbear Grappler, Owlbear Razorbeak, (I have not seen a different named here yet) 3 While the Owlbears are travelling, head to the Sonic Wolf cave at number 3 on the map and stand outside by the rock. Although if you kill the main mobs in the zone (named & higher lvl mobs) this may start the war faster because the other mobs in the zone sense a "weakness" in their enemines. Wolves will win. I did some of the earliest Shadowscream Steel work, and got several skillups (242 - 250) on it without ever farming the Hollowshade Moor war. I soloed it at 52 with my chanter, and the interesting thing that I was after is the "eye of the owlbear mother," a flowing thought item that is really easy to get. Anyone can confirm this? I have heard rumors the zone may have been nerfed a bit. The system seems to be arranged so that all three camps wont be taken by the same group without player intervention, so the team with two camps will always be undefended, and the team with one camp will always defend it. The war gets broken quite often it seems. Looted one as a young 16 beastlord. The zone announcement has been adjusted to be reasonably clear if the camp attacked will be defended or not. 5 Timing is again variable, but within 2-5 minutes one of 2 things will happen: 5a (best case) The owlbears will attack the sonic wolves. 166 hollowshade Hollowshade Moor 167 grimling Grimling Forest 168 mseru Marus Seru 169 letalis Mons Letalis 170 twilight The Twilight Sea 171 thegrey The Grey . I observed the war run from start to finish yesterday, and saw the zone reset. So, yes, it still works. 2. When you're sick of farming one, wait until you see an invasion message (i.e. The war is started randomly. Successfully completed war today. - You can reach Hollowshade Moor a multitude of ways. Drops are best from the named mob of each group in their home camp, from which ever occupies the north caves, and from the final named mobs that spawns in the outpost. First there are 3 camps in the zone. Did a search for hollowshade moor, then dropped the moor and didn't see it, even went looking in other forums. Sony just reprogrammed this zone danger! Kill the defenders before the furious owlbears arrive, and the owlbears will take over the village. An Owlbear Screechmaw is the PH for a named owlbear at the south camp, but for the time being the PH is the *only* special MOB spawning at the southern camp's chief tent - no named, no defenders. Previously I have observed that one a faction took over all 3 areas, there was no chief spawn, so that the chief could not be slain and the zone not be reset. I have seen someone pull the named through the roof of the cave, but I dont know if this is still possible. Anyhow, just a reminder to everyone to be fair with this. Aggro them, and they will turn to you. Correct me if im missing a point, but the war was supposed to start by killing one of the named at one of the camps right? ok, while running through Hollo i encountered the owlbears so i started hunting for the perfect pelt for the rallic pack. Hope I helped. That will trigger an invasion from the next camp counter-clockwise, which will be defeated if you dont help the invaders; while the invasion is underway (it lasts for 6 minutes), killing any of the other nameds has no effect. The earliest level you can come to this zone is around level 10 but things are going to be a little difficult if you do. I should point out that the owlbear smithing drops are also available in Paludal; I am not sure about the wolf ones. Attacks seem to happen every 12 min if you just kill PHs of the trigger nameds. This patent covers not only the Grub's Mystery Green, but also Brads Atomic Grape and Barrys Crazy Cherry. The Vah Shir have emerged as the most vital and culturally active race on the moon. Nothing in the zone can see invis, so it may just be possible to invis a group in to kill at the named spawn point; in the east cave, I can pretty much guarantee 2 or possibly 3 adds, depending on timing. The standards setting and IP regimes in Russia are open to some manipulation, as evidenced by last y, Growing Tom Wagner's Varieties of Tomatoes: A Gardener's Guide With Tips & Advice, Tom Wagner is a renowned horticulturist who has created several varieties of tomatoes, including the popular "Fort Vancouver Yellow Pear", "Pennsylvania Catchfly", "Santa Anna" and "Sunspot". The drops required for smithing are commonest from whichever of the owlbears or wolves holds the southern village shrieking and wailing substances (wolves and bears), for shadowscream armor. The two reasons I used to curse this zone were: all the mobs are undercons, with a distinct lack of experience modifier; and the war script was badly broken, with no way to reset the zone to any reasonable status. This is a general server message board for all players on the EverQuest Firiona Vie server. The Owlbears had their cave in the NW of the zone. These are roughly level 25. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to When a named mob in the outpost is killed, the zone resets back to its normal state. 6 Once the owlbear attack has started and you've defeated the Sonic Defenders, run to number 2 on the map. Once the Sonic Wolf Bane weapons are completed Vah Shir are tasked with obtaining a Grimling Chieftan Staff, a Sonic Wolf Guardian Fang, and an Owlbear Guardian Tallon. I am so frustraited at these 60th lvl characters I wish I could slap them all upside the head. If this happens, Sonic Defenders will appear at the caves you should be in front of. I have been told that there is some magic system to force the correct invasion to happen; but watching the person who claimed this, the wrong invasion happened three times in a row, so I assume this is false. Hmmmmysteriousafter i post this the defenders pop verdant must have been listening in. Some people forget that when you help one faction of this war win over another you miss out on the items that the named of that mob drops. The entrance to Paludal Caverns is located at -1800, 3000. all contents Copyright 1999-2003 EQ Atlas Web Site, Blackfin Minnow, Grimling Bodyguard, Grimling Chieftain, Grimling You can get about 15 Wailing Substance per hour hunting the 4-spawn and 2-spawn Owlbear Cub caves in Paludal. 2 Defeat the 5 Grimling Defenders that spawn right in front of the Chieftan you just killed. If the wolves attack the owlbears, five sonic wolf fiends will set out. In the chieftains place will be a screechmaw, who drops an owlbear claw earring or a sinew wrapped owlbear ribcage (chest slot). Luclin: Hollowshade Moor - because it's pretty, and for the NPC cycle/war thing. Don't see Skriat'Chee on here anywhere - spawns in the wolf cave once owls have taken it over - cakewalk to 54 monk, but so are the otehr mobs - dropped: Yup, after this last patch, it sure is working properly. This cycle can be over in 25 minutes; at times, it has taken close to 90 minutes if the luck of the random number generator was against me. I have spent months in this zone I think I have an idea on how it works. Shrieking and Wailing Substances, the Fast Way: The Hollowshade Moor War. 23rd Anniversary: The Known Laws of Aviation, Beastlord Epic 2.0: Spiritcaller Totem of the Feral, Deliver Us from Evil - Mithaniel Marr's Favor, Rytan's Darts (Progressive Fletching Quest), https://loreofnorrath.wordpress.com/category/sahteb-mahlni/, LORE ITEM NO TRADE PLACEABLE QUEST ITEM, Advancement Experience Faction Loot Tradeskill. Also keep in mind that Im basing this on exp gained months ago. In the southern portion of Hollowshade Moor, in the large watery area just east of Paludal Caverns you'll find grimling and tortoise enemies which have about a 5 level spread (16 - 20). Then race to the outpost. I've never gotten them anywhere else in the zone. Station a group at each of the camps, and use the fourth to track named mobs in the middle of the zone, plus track the invaders. 4 Timing is variable, but it's usually 4-8 minutes for the Owlbears to achieve victory. Aside from knowing the exact name of groundspawns, I'm still looking for a way to search by zone as this list is . Many years ago, there was a great war between the Erudites and a rebel faction of their own people they referred to as the Heretics. Map last updated: 02/22/02. It is possible to hunt solo or in groups here equally well. When killed, he only uncommonly has any of his drops but youll need to kill his two bodyguards to loot. 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