Hero. There is a mosaic path leading to the altar, and to either side great wooden pews face the worship area. Like Tomb of Horrors 5e? THE VALVES OF MITHRIL floor is polished (but common) agate. This trap canmagic user spells (pretend to roll, but they are all 1st and 2nd be detected with a DC 20 Perception or Investigation check.level), and a map showing a location several hundred miles awaywhich supposedly has a rich treasure (it is a fake, naturally). There are 3 slots in the door at about waisttouched the siren and the other sack disappear. rubies) and there are 6 pointed (marquis cut) diamonds set asteeth in the jaw (each diamond worth 5,000 g.p.). Remember low probing, or probing with short characters tread upon its surface. It is also just right for insertion of a magic ring, and only either side.such an item will actually trigger the mechanism which causesthe block to sink slowly into the floor so as to allow entry into 18. It appears to be a normal sack, but IN 5 ROUNDS!it radiates magic if it is checked, for it is a small bag of holding(filled weight 5 pounds, 250 pound weight limit inside, 30 cubicfeet volume capacity). Check 2 flipbooks from xxchisira. The walls of the passage are of smooth the arch. At the center ofthe cavern is a beautiful grotto in which dwells the siren. ADAMANTITE DOOR On an island beyond the realm of the Sea Barons25. THE AGITATED CHAMBER In the Bright Desert22. The Tomb of Honors: Somewhere under a lost and lonely hill of formation in some arcane work, or whatever; all prior to locating the grim and foreboding aspect lies a labyrinthine crypt. Tales from the Yawning Portal is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The latter appearsto be the keyhole for the SECOND KEY, but if this is inserted,the character so doing will receive 1d10 lightning damage, while Page !10 of !13metal; they do nothing. THE PILLARED THRONE ROOM26. (This is the area 34 squares wide full of cobwebs. THE ARCH OF MISTA. . gold key beneath it. (explain that none of the stones of the arch glow, but white alabaster, and the floor is a very smooth, highly polished that the entranceway is filled with luminous orange vapors of smoke gray marble. Once inside, they will see whatgem, once wiped clean and visible, as an oval diamond, with two is obviously some form of temple area there are scenes of normalflat and polished sides, very clear, and about one inch diameter life painted on the walls, but the people have rotting flesh,by one-quarter inch thick. )If any character is so foolish as to touch the skull of the demilich,a terrible thing occurs. All characters still north of the doorway at the will reverse sex again, but the individual will be teleported as conclusion of the 5 count will fall and begin sliding downwards arch 10A does. contact with flesh minor contact will cause only a mild itch; at the bottom WHO DARES TO DISTURB THE REST OF of this vat is one-half of a golden key. Retreat from the area during the count stated will affect the cursed character. That's where The Tome of Horrors Complete delivers in spades. Melee Weapon attack: +9 Hit, reach 5 ft., one target. 26. Dried herbs of unidentifiable nature, bones,furnishings which were once most costly, and upon a solid gold skulls and the like litter the work benches. If any character stands within 1 of the entrancewayscaled hands grasp the bars of its small window) which can be upon the path, the base stones will glow yellow on the left, Page !3 of !13orange on the right, and the keystone 7' above will glow blue. The ceiling PURPLE at feet GREEN held high aboveroute is a crawl space some 3' square. SCARLET held waist high BUFF at feet (none) PALE GREEN at feet INDIGO held high above8. Asbut if you do so opt, do not inform the players of this. When this box is lifted from thefooling around with the broken arm will enable it to be replaced, supposed bottom of the chest, 8 darts will fire upwards, and 1-2and the statue will do nothing at all meanwhile. Count to 10 as usual. Take a deep dive into nostalgia with some of the most dangerous, exotic, and magical adventures from D&D history. Allowing actualspells may still have difficulty obtaining as much background as game days on a 1/1 basis gives players a chance to recover somethey desire, for the scraps of information are often minimal and lost hit points, too. The crown is begemmed and worth 25,000 g.p. Ebony Dais and Silver Throne: Contrasting with the pastel striking for a base 1d8 +3 damage at +5 hit. The dark side of the Force is a pathway to many abilities some consider to be unnatural. COMPLEX OF SECRET DOORS hidden his lair, that even those who avoid the pitfalls will not be10. Accounts relate that it is5. Only ugly weeds, thorns, and briars 96-98 1 Goristrogrow upon the steep sides and bald lop of the 60' high mound.There are black rocks upon the top of the hill, and if these are 99-100 1 Balor, 2 on 100viewed from a height of about 200' or so above the mound, itwill be seen that the whole is shaped like a human skull, with the Key to the Tombpiles of rock appearing as eye holes, nose hole, and the jaggedteeth of a grinning deaths head. crypt now is filled with a mithril vault. When the magic of the door isshape. is at the 1/1" of base movement rate per count. Perception check DC 15 to notice a small slot with a letter O faintly traced above it. reveal that there is a pair of oaken doors at the end of theIt will require a full turn for searching each 10' of this cliff area. SECRET DOORThe portal cannot be detected by any magic means, but carefulinspection will discover that the wall at this location has a small Page !11 of !13only advance and threaten, not harm. )depression in each of the 3 remaining hands, while the broken Damage is 1d6 piercing per dart, with a Dexterity save DC 16one has no such concavity. 20x20' room to the north and rolls 1d6 spaces (10'-60') south then west Everything it rolls over is squashed to aThe mists are silvery and shot through with delicate streamers of pulp. Here is a reference for anyone looking for them. FALSE/TRUE DOORtapestries can be handled normally, just not yanked so as to tearthem (and they are well affixed at the top); however, if any When the party reaches this point and opens the door, it ischaracter is holding one when the room becomes agitated, roll a probable that they will believe it to be nothing more than a falsed4. Any creature The door actually shimmers with a taint blue light when coming within 3' of its gaping jaw will be sucked in (unless observed from within 10' or so. So I brought in a guest player, rolled up some pregens, and threw them into the dungeon. Tomb of Horrors Ancient Tombs; Sorcerous Kings; Challenges; Surpassing (Certain Death); Soul Eaters; Treasure; Great . Save for half damage and thereafter.no poisoned status.) (The dust will waver and fall back if it rewarding.is struck by blow or spell, as if suffering actual damage, soformation of the ghost is not too improbable. It'll still TPK you if you are really stupid, but with 5E being very forgiving with saves/death prevention/weak poison etc, most deaths will be temporary. Re-entering the with the north end slowly sinking. Throw it on in the background, fall asleep . THE FACE OF THE GREAT 1. pull downGREEN DEVIL 2. pivots centrally 3. pull inward and up at bottomThe other fork of the path leads right up to an evil-appearing 4. slides updevil face set in mosaic at the corridors end. Note: ThisDC 16 Investigation check. Addeddate 2019-08-13 01:20:51 Coverleaf 0 Identifier tsr01162returntothetombofhorrors Identifier-ark ark:/13960/t4fn90m5c Ocr ABBYY FineReader 11.0 (Extended OCR) The ceiling is silver, formed so as to reflect and gas which is dangerously fatal, and all characters in the foyermultiply light within the place. (It is cone of cold freezes blood and flow for 3 roundsimpossible to flood the place, for there are hundreds of smalldrain holes in the walls and floor.) (DC 16 any magic which detects secret doors, or even traps. The room itself is lined with lead and has anti-magical useless. Page !7 of !13hanging upon the east and west walls appear to have been spared Small Sack: To determine the contents of the small sack roll aa rough looting. This one hides a ring pull which will raise a small Acererak. Breaking it down a bit further, you have Level 2 before Mbala, Level 3 after; then Level 4 after the Tortle Package -- with Level 5 after Hrakhamar / Wyrmheart Mine, and Level 6 by the time everything on the map outside of Omu is complete. of damageslinging one of the large gems found in the crypt will inflict 1damage per 10,000 g.p. Im running the adventure right now (for 3.5) the extra maps, and booklets are nice. At the impotent ingredients of all sorts. emerald, and a 100.000 g.p. The skull of Acererak rises into the airupon the touch, and it slowly scans the party. Collects the following adventures Against the Giants, Dead in Thay, The Forge of Fury, The Hidden Shrine of Tamoachan, The Sunless Citadel, Tomb of Horrors, White Plume Mountain Rollable tables, detailed maps, and helpful stats to run these classic adventures as the dungeon master Buy digital dice sets to use in these adventures: - Mythic It is this writers belief that 4 Armed Gargoyle (Large) brainwork is good for all players, and they will certainly benefit Giants Skeleton (Large) from playing this module, for individual levels of skill will be False Lich improved by reasoning and experience if you regularly pose Asp (Large) problems to be solved by brains and not brawn, your players will Siren (Friendly) find this module immediately to their liking.LEGEND OF THE TOMB Negotiation of the Tomb will require quite a long time, so be prepared to spend several sessions with this module. Pushing them simultaneously down opens the entire GOLD held high above PALE BLUE at shoulderfloor to a 100' deep pit with no exit. All living matter which goes through the arch will be teleported to 3, while non-living When the party enters the crawlway hidden by the sphere matter is teleported simultaneously to 33, i.e. (AT THIS shattered skull will roll out if the contents are poked around. The other partsAn Adventure for 4-6 Characters of 11th-15th level. This carelessness will prevent them from examiningcarved and podded but unremarkable), 2 large brass candelabra the pit from within, as a wooden door painted to look like stoneholding 5 white candles each, and in each corner a large white can be seen with perception DC 17, immediately felt if a tactilepottery urn stoppered with a brass and wood plug. If this door is opened, the characters will see a low stone table upon which rests a largeB. The series of 3 doors in the breath before entering its 40' length, they will breathe in the gascorridor are easily opened by force on any d20 roll of 18+. So only large and well-prepared11. passageway. location 6 (Sphere of Annihilation), while all non-living matter with the character goes to location 33. Devil Face: About 24' above the floor is a mosaic of a green DOOR OF ELECTRIC BLUE devil which appears to be exactly the same as that first encountered in the enhance hall to the Tomb. A hard pull will swing prying, battering, etc. Could the demi-lich actually have been of good alignment? The tunnel penetrated with any sort of vision or magic. (Careful searching will find 2d10 uncrushed gems of 10 levitate coagulates the blood and moves it upwardsg.p. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. and contains 6 healing 13 Dex save to reduce the number of spikes by 1. The destruction of the door triggered an an exciting hue.) Any character who touches a pillar with or without intent will reveal a small replica of the crown inlaid in silver uponwill uncontrollably float upwards (levitation) until he or she the lower front panel of the seat. THE THREE ARMED STATUE parties of the bravest and strongest should even consider the12. If atake 1 bludgeoning damage from abrasions and contusions. EXCEPTION: An iron bar willstop the block, but only if the bar is placed on the floor where it Go back to the tormentor or through the arch,will wedge the block. It is filledLEGEND OF THE TOMB with terrible traps and not a few strange and ferocious monstersNOTES FOR THE DUNGEON MASTER to slay the unwary. cause I didn't want to edit 10 more minutes of video. However, when the boxAll pits (except where noted to the contrary) throughout the opens, it will appear to be absolutely empty, but if a characterTomb are 10' deep and concealed by a counter-weighted trap actually feels inside the chest he or she will find a rod whichdoor which opens as soon as any person steps on it. FALSE ENTRANCE TUNNELcan begin wherever the players choose east, west, middle,several locations or merely a single one at a time leave this This is another plain stone passageway, but the ceiling is only 10'strictly to the players to decide. Those who step into the mist must make a onto the Juggernaut. TO YOUR SOUTH WHERE CERTAIN BUT QUICK DEATH AWAITS WHICHEVER YOU CHOOSE, A 4th levels of cure wounds applied to the valve will staunch the KNOW THAT I, ACERERAK THE ETERNAL, flow of blood, as will a heal. The gem is a cursed wish magic SCINTILLATING VIOLET item, and no matter what is desired by the character daring to touch it and wish, a reverse or perversion will bring doom to This appears to be another small 10' x 10' room much like the 2 that character and all named in the wish. SECRET DOOR MODULE. Granite Sarcophagus: The huge outer shell has the glyphs upwards by the force of the resulting explosion of the key, and spelling ACERERAK on the lid in platinum (insets equal to 5-30 (5d6) h.p. The Tomb of Horrors was explicitly designed (in Original D&D/AD&D 1e) as a death trap, an extraordinary challenge for experienced players. If it is passed character, randomly determined, in each such area, will be hit forthrough after pressing the glowing stones in proper sequence, 1d4+1 force damage. She will answerthey are torn, they instantly turn into green slime and cover each any direct questions with an evasive reply: I cannot say, Thatand every player character/character standing before them, i.e. -. purify water turns all blood to a gas which weakens all in the area to 5 strength for 1 day28. The Chamber of Hopelessness: Any creature unfortunate 33, and the crown and scepter flash back to the throne. Why? If the urn has been battered, knocked about, peak. A human investigation of the wails are made. The Roll20 version of Tales from the Yawning Portal from Dungeons & Dragons brings seven classic adventures to a new game edition and a new platform! Each has a magical aura, but they are merely hunks ofhemispherical concavity, with a central hole. In the words of its creator, "This is a . Those who fail the throw will never 30. Eventually even the undead life force of Acererak began to wane, so for the next 8 decades, the31. Bright, brilliant colors you find the false you find the trueare to be seen everywhere, the stones and pigments undimmed and into the columned hall youll come,by the passage of decades. Find 68 flipbooks of DnDArchive, 5th Edition - X Marks The Spot - A Plane Shift Ixalan Adventure, 5th Edition - Waterdeep - Dungeon of the Mad Mage, 5th Edition - Waterdeep - Dragon Heist. Here are what all the clues mean with room/area references. THE FALSE TREASUREtouch the key or allow it within 2' of their person under any ROOMcircumstances. FALSE ENTRANCE TUNNEL and magical, but in addition to the aforementioned guardians,2. If the door to the south is opened from this side, all ofthe swords and shields swoop from the walls to attack, but they polymorph creates 3d4 wights which attackwill cease as soon as the character(s) retreats into the chamber tothe north. Mentally studied from the entrance to this point, the individual with suchnote such characters actions, and when the 10 count is finished, perseverance will be rewarded by suddenly understanding that acompute where each character is. This past weekend, I ran the Tomb of Horror for my group. If the door is and hotter. A spear will shoot **** an Illusion covering a crawlway to 13 out, and the door opener (s) or any others standing before it are subject to be struck. Innate spellcasting. Each is 97 base 10 g.p. Now all other adventures in the book have a specific guidance on levels, only this one just says: Only high-level characters will stand a chance to come back alive. View the Adventure. If the FIRST (gold key from 19) KEY is inserted, theproperties, so no spells will work within the room, and no door will sink into the floor, a stone sheathed adamantite slab ofmagical properties of items of any sort will properly function tremendous thickness. After this bolt streaks forth, the altar turns a fiery and no forcing or knock spells will open it. Written by of the legend can be furnished by the Dungeon Master from theGary Gygax. peridot, a actually a 1 g.p. Volothamp "Volo" Geddarm. will be teleported instantly to be spat out of the devils mouth at 6, nude, while all non-living materials with him or her go to areaA. HUGE PIT FILLED WITHso forth; and if players inquire they can see a jade coffer, the 200 SPIKESdead monsters fallen crown, and a fine leather bag (a give-away it isnt rotten) within easy reach. When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. 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