Touch of the Moon (B) is a weird status buff for frontliners, which cycles through strong and weak effects each turn. Since Champions get free reactions to prevent damage, it's abysmal for them. Magics Vessel (D for Cloistered Clerics early on, climbing to B. You wont have any issues with your anathema as a Paladin. Item 2+. Wall of Thorns is solid (though won't really hinder major threats), and True Strike is nice if you pick up any blasting. Cloistered Clerics (C). Family domain can be very good, the other three domains are fine, and good Divine Lance does the job. The classic look for the Archives of Nethys. Considering how many monsters have Grab, this should come up regularly enough. Dazzling Flash (B) is basically a weaker Colour Spray without the incapacitation effect, which makes this great. You dont get much from her focus spells, and the anathema is liable to clash with your tenets. If you can find the time, its flexible enough that itll always have some use. Spiritual Weapon combos well for casters. Warpriests (D). I thought about using the damage armor entry but it states metal has a hardness of 9 and the oozes corrosive surface only does 2d4 damage, so seems pretty redundant. You also have to be CE, with some demanding and disruptive edicts and anathema. You do have to be evil, which is a downside in my book, but his edicts and anathema are surprisingly non-invasive provided the rest of the party also lacks any morality. Family Domain. You get your choice of divine fonts, Athletics training, and a set of edicts and anathema which shouldnt be too problematic. Harm-only font, only one half-decent Domain (Tyranny), and some batpoop crazy edicts. Cloistered Clerics (D). 280 4.0 Favored Weapon Ashukharma, Gorum, Szuriel Price 2 gp; Damage 1d12 S; Bulk 2 Hands 2 Category Martial Group Sword This immense two-handed sword is nearly as tall as its wielder. An alternative feel, based on the Rulebooks. | 2d20SRD Alignment enables Paladins only. Light theme with purplish hues and a simpler font. These weapon strikes can be made with either hand. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Localised Quake (B) is a powerful, if short ranged, AOE that scales well. Its best against mobs, poor against bosses. Activate concentrate; Effect Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. Champions (D). Alignment enables Paladins only. Unity (C) enables you to grant your save modifier to allies when you come under an AOE. Iomedae, Goddess of Paladins and Humanity LG (LG, NG). The whip is an okayish weapon, though you'll never want to actually utilise the finesse trait (and a d4 is very underwhelming). Generally reserved for particular builds and campaigns. Only having Law for Divine Lance is rough, though. Only saving grace is some solid area control spells. Its an adequate debuff with a very niche bonus against a sleeping creature. Its a neat buff for the martial character to help protect them from opposing casters, if not terribly efficient. Agile: Finesse: Versatile S: Source Core Rulebook pg. Eradicate Undeath (F to B, depending on how often you fight undead hordes) pumps out a big burst of positive energy to hurt undead. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. This trait indicates the alternate damage type. Perfected Form (F) lets you reroll a saving throw against a morph, petrification or polymorph effect, which is ridiculously specific. Champions (B). The falchion is a rough choice of weapon. An alternative feel, based on the Rulebooks. Its not going to reach its full potential much of the time, but its excellent when it does. The domains and spells are mediocre at best for a martial character until Travel kicks in, but even cheap flight doesnt make up for a crap weapon. Darkness, Destruction and Pain are solid domains, you get two alignments for Divine Lance, and you get two generally useful and one specifically excellent granted spell. A variant of the Round feel, more compact. Pity the granted spells suck. Cloistered Clerics (C). 1 Action to Grip Bastard Sword with Two Hands. Word of Freedom (C) lets you temporarily supress the confused, frightened, grabbed, or paralyzed condition, which can be critical in a pinch. All up a very solid package. Its a nice reaction for Clerics, but competes with Champions for theirs. Edicts and anathema are very easy to work with. Travel for flight is also worth consideration. Access to Nature and Travel domain is very good. Warpriests (A). Archived post. The domains are solid if unspectacular, and the edicts and anathema overlap perfectly. Dont worry too much about the Strength requirement. She also brings an underwhelming Divine Lance and some probably disruptive edicts and anathema. This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. Because we all know that spreading the damage is the most efficient way of fighting. Deities bring quite a lot to the table in Pathfinder Second Edition, and different characters will be interested in different aspects of them. The glittering hoard of a terrifying dragon! The glittering hoard of a terrifying dragon! Champions (B). Theres tactical applications, but its a very small effect for a focus point. Only downside here is that the scimitar is only a d6, but the fire boost to Emblazon Armament helps offset that. Just check with allies first. Passion Domain. Deaths Call (C for Clerics, D for Champions, B if regularly fighting undead) grants temporary hit points on a reaction when something dies, and more if its undead. F: You should actively avoid this option. Cloistered Clerics (D). Positive Luminance (B for Clerics, or A if in an undead heavy campaign) generates a steadily expanding aura which punishes undead for hitting you, and can be expended for either a large heal or an undead blast. F, but better in specific campaigns. It is both a musical instrument and a weapon, and it takes considerable skill to fully use it in combat. You have to base it off what the weapon is. Champions (C). When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. Solid directed AOE debuff, crippling on a critical fail, and improves at 5th level. | PF2 SRD Forced Quiet (D) is mainly used to deny an enemy the ability to call for help or raise the alarm. This site may earn affiliate commissions from the links on this page. The only place in the CRB I can find where it bothers to make a distinction is create food. . Darkness Domain B, assuming you and your team have low light vision. For lore reasons, Zon-Kuthon gets much more interesting with a Cleric or Champion of Shelyn in the party, since you get to represent the super edgy and broken older brother who is still super protective of his little sister. Mostly average domains (Truth is nice), underwhelming spells. Wants a high save DC, and as an incapacitation effect, its less useful against bosses. The edicts and anathema are very demanding, too. A variant of the Dark theme, with stronger color contrast. | Heroes and Monsters SRD Tidal Surge (D) is similar to Pushing Gust, but takes only a single action and can be used in any direction. | Fudge SRD A variant of the Round feel, more compact. Cloistered Cleric (B). Champions cannot currently serve Gorum. Gogunta, the Swamp Frog Monster God CE (CE). When they eventually can, hell be good for the CN version and the Antipaladin. This longsword is crafted with specially designed holes in the blade that cause the sword to whistle musically and resonate at different pitches when swung and struck against an object or foe. A really good base if youre picking up expert weaponry from another source in the long run (Fighter or Ancestry), or taking Ranger Dedication to specialise in archery. C to A, depending on campaign. Their blades are heavy and they're between 3 and 4 feet in length. Source Core Rulebook pg. Longspear - Weapons (Base) - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Armor Shields Weapons Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules | Dungeon World SRD Solid damaging spells, and access to the Destruction and Earth domains. Theres not really anything here that you want mechanically. Generally useful, or has decent combos and tools for specific builds. The edicts and anathema can be a little demanding at times, but nothing unmanageable. Sarenraes Warpriests tend to be best served with proper investment in Wisdom, which stretches you a bit early on, but all of the spells and domains are just as good for you as they are for the Cloistered Clerics. Its not a strong debuff, but it helps in a pinch, and you can also use this in survival situations where you need food and can tolerate horrible discomfort as it materialises in your stomach. By using actions in combat, characters can make multiple attacks during their turn. Magic weapons have enhancement bonuses ranging from +1 to +5. A variant of the Light theme, based on the Rulebooks. Asmodeus offers a strong trio of mental spells. Travel Domain gets you a fly speed from 9th level, which is worth the feat investment. You choose the damage type each time you make an attack. Pharasma, Goddess of Whether or Not You Get Rezzed, So Be Nice N (NG, LN, N). The original alternate theme for the Archives of Nethys. Depending on your campaign and what you're regularly fighting, this can approach A grade for its ability to Dispel debuffs like Hideous Laughter, Phantasmal Killer, Confusion, and Feeblemind. Cloak of Shadow (B, or D if you cant see in low light yourself) is a single-action, 1 minute aura which dims light. | True20 SRD Rovagug, The Reason that Golarion is Called The Cage CE (NE, CE). Sarenrae, Goddess of Praise the Sun NG (LG, NG, CG). New comments cannot be posted and votes cannot be cast. Champions (D). Captivating Adoration (C) is an okay AOE debuff centred on yourself. The shortsword is an adequate weapon, and the whole toolkit makes for an effective infiltrator, but the Cleric chassis isnt otherwise well suited to this. Praise the Sun indeed. Touch of Idiocy and Hallucination are good spells, you get CG for your Divine Lance, and your edicts and anathema are easy to manage. A variant of the Round feel, more compact. The lack of anything good on a success and potential for disaster makes this pretty bad. Overall nothing bad, just little that stands out. This includes yourself, but youre unlikely to have many resistances anyway. You choose the damage type each time you make an attack. You dont get Divine Lance, mindlink and ghostly weapon are fairly niche, and the domains are underwhelming. A variant of the Dark theme, with stronger color contrast. Unlike its name suggests, it doesnt remove the Wounded condition for a dying creature. Base Weapon Longsword Smoke constantly belches from this +1 magic longsword. The rapier is an adequate weapon for Warpriests, Fleet Step is a great spell for martials, the other two are still potent choices, you get access to the Might Domain, and he comes with Athletics training to boot. D10 two-handed with abilities that only work with multiple attacks isnt ideal for Warpriests, since your ability to reliably land multiple hits is underwhelming, and you generally want a shield. Everything here is great. The longsword is the meat-and-potatoes martial weapon. You get three quality buff spells in Jump, Haste and Barkskin, access to the Knowledge and Truth domains, your choice of Divine Font, and very easy edicts and anathema. Cloistered Clerics (A). The glittering hoard of a terrifying dragon. D: An underwhelming or overly situational choice. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. B for blasters, C otherwise. Longswords can be one-edged or twoedged swords. The classic look for the Archives of Nethys. Just worship Gorum instead if you want to cleave skulls. You get the Warhammer as a weapon, and the Earth and Protection domains. A variant of the Light theme, based on the Rulebooks. None of the focus spells stand out for you, though. Having access to Trip at reach is basically all you're getting here. Tridents are good weapons, and the Nature domain is fantastic for you. For all characters, having an anathema that doesnt make your life miserable can be just as important as the benefits you gain by adhering to it. NOTE: This guide assumes that if youre playing a Warpriest, youll have a lower Wisdom and will be investing abilities heavily into being a martial character. All up a very solid package. Cloistered Clerics (D). The anathema might be a little awkward in certain campaigns. The original alternate theme for the Archives of Nethys. A variant of the Dark theme, with stronger color contrast. Pulse of the City (D) is basically a news report for the nearest piece of civilization, and generally better when youre between cities. A variant of the Light theme, based on the Rulebooks. Its pretty good when its relevant, but its often irrelevant. Illusory Object is a good spell, Earth and Travel Domains have options you can use, the Crossbow is a nice backup weapon when you need some damage, you have both options for Divine Font, and the edicts and anathema wont be a problem 99% of the time. The glittering hoard of a terrifying dragon. A kobold giant barbarian who suffers from the delusion that he's a full dragon that is cursed to spend most of his life in a tiny vessel except during life or death situations, and possibly not all the time during said situations, who is also a silver kobold and fights using a bladed scarf because his cursed smol body is also cold (silver dragons Alignment enables Paladins and Redeemers. Needs a high save DC. Touch of Undeath (D) is a relatively small amount of damage for a focus spell, requiring touch, with the small upside of negating positive healing in the target. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Cloistered Clerics (F/C). | OGN Articles B for knowledge-rich characters, D otherwise. Alignment enables Paladins only. Cloistered Clerics (C). Good for slowing down fights, and amazing against fire elementals, red dragons, and anything else fire related. But a two-handed weapon felt that it did not give anything. Overall a decent package. Theyre nonlethal, but thats mostly upside. Elven Songsword. Champions cannot currently serve Norgorber. So a longsword would be a "thin steel material" while a bow would be . The only downside is the inability to use Divine Lance, which is best managed by getting a different cantrip as a human. | Warrior, Rogue, Mage SRD Only recommended for an explicitly evil campaign, but it works well enough there. Light theme with purplish hues and a simpler font. You are also locked into a Harm Divine Font, but I doubt that you care by this point. Cloistered Clerics (C). C, but talk to your GM first. Gorum, the God of Kicking Ass and Taking Names CN (CN, CE). And it doesnt work with Major Striking runes. 1. Champions cannot currently serve Lamashtu. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their . Usage varies by weapon; Bulk varies by weapon. | Here Be Monsters For most characters, a good or neutral deity is going to be important for roleplay and social reasons. A useful tool in niche situations. In return, they can gain access to domain focus spells, and clerics gain a few more choices for their spell list. If you are evil, this is literally the best Warpriest package available. The multiple attack penalty you take with this weapon on the second attack on your turn is 4 instead of 5, and 8 instead of 10 on the third and subsequent attacks in the turn. Lightning Bolt for big AOE damage is just gravy at that point. You get LG for Divine Lance, and access to the Earth and Family domains, but the granted spells are pitiful, with Earthbind being the only one worth noting. As with Rebuke Death, it competes with Lay on Hands. Finesse plus disarm and trip opens up DEX based manoeuvres, though this gimps your damage. The original alternate theme for the Archives of Nethys. Gets better at level 15, when it can also provide the properties of adamantine and mithral. | Basic Fantasy SRD. Cloistered Clerics (B). | Into The Unknown Irori, God of Nerds Who Got Swole LN (LG, LN, LE). Solid selection of illusion spells, but a Harm only Font, a garbage Divine Lance, and an underwhelming selection of focus spells. The default theme for the Archives of Nethys, forged on the fires of CSS3. Eastern Version: Hwandudaedo This heavy sword consists of large straight blade with a thick back and wickedly sharpened edge. Cloistered Clerics (C). Light theme with purplish hues and a simpler font. Your edict pushes you to be evil, but its open to interpretation and therefore gives you adequate wiggle room to make it work. The default theme for the Archives of Nethys, forged on the fires of CSS3. a "trip weapon") when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon . A variant of the Round feel, more compact. You choose the damage type each time you make an attack. Vibrant Thorns (A for Warpriests, B for Champions, D for Cloistered Clerics) is a single-action self-buff which punishes anything that hits you, and punishes them more if youre casting positive spells. Warpriests (B). Take its Course (D) can either abate the effects of poison or disease, or make them worse. An alternative feel, based on the Rulebooks. A longsword is a bladed sword about 3 feet in length. Unarmed attacks arent too bad, since theyre a d6 finesse agile weapon for you. Mystic Beacon (C) increases the effective spell level of a casters next spell. Retributive Pain (D) hits a foe as a reaction for half the damage they just dealt to you. Divine Lance is awkwardly limited to Lawful, though. It can surpass the longsword (very slightly) while the wielder has 4 attacks (such as being quickened or with a class feat that provides extra Strikes for the same Actions). The edicts and anathema mesh nicely with your tenets. Champions cannot currently serve Treerazer. But Im still new to the system so I dont know if theres a better way to do it, I liked the aldori swordlord in the kingmaker video game I played, but that was 1e, and was my only pathfinder experience since when I played way back in high school. Asmodeus, God of Im Literally the Devil LE (LE). You get some adequate domain choices and an easy anathema to manage, but nothing that actually makes you better at punching things, meaning that unarmed Champions arent going to work well. A good choice for evil campaigns. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. | GumshoeSRD New comments cannot be posted and votes cannot be cast. Overstuff (D) instantly fills a creatures stomach with nourishing food, which tends to make them sickened and want to vomit. Champions (B). Shield is excellent, +2 AC and blocks. Light theme with purplish hues and a simpler font. Check out our other SRD sites! Champions (C). For example, you can trip with a longsword or an unarmed strike, even though those weapons don't have the trip special feature. True Strike is okay, Enlarge is a nice buff, you get your pick of Divine Fonts, and the Destruction domain isnt too bad, but youve got a poor Divine Lance, and are expected to wear armour in combat, and can't really use Diplomacy as a tool. Warpriests (C). Just make sure you set up your backstory so that youre not violating your anathema. Death Domain. Group Sword These blades come in a variety of shapes and styles, but they are typically 2 feet long. Urgathoa, Goddess of Nightmare Fuel NE (LE, NE, CE). Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they're summarized here, followed by the rules for weapons and dozens of weapon choices. D, up to B in an undead heavy campaign. The classic look for the Archives of Nethys. | ACK-SRD Its good when you need it (mental covers a lot of stuff, and Will is a great save for Clerics), but wont come up very much. Abadar, God of Capitalism LN (LG, LN, LE). Champions (C). For Clerics and Champions however, its a core aspect of their being. 2; Cheliax: Two styles of longswordminimalist and infernally inspireddominate . | Everyday Heroes SRD Champions (B). For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. Only awkwardness is that youre pushed to be an archer (which is certainly good), but the domains shine best in melee. Champions (B). Traveller SRD Batpoop crazy edicts and anathema make this one for evil campaigns only. When the time comes though, the Antipaladins will love him. You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. At spell level 5th, you gain a fly speed, which is fantastic. Pathfinder RPG Core Rulebook. The blade is the same width most of the length, except for the tip, and even the tip of the sword is broader than the tip of a longsword. Warpriests (D/A+). Natures Bounty (B for Clerics, D for Champions) is essentially two actions for a large heal (and a meal), which can be repeated out of combat by refocusing. Moonbeam (C for Clerics, D for Champions) is a ranged blast with an automatic debuff attached, and utility against silver vulnerability, but mediocre damage. Warpriests (D). The critical fail backfire effect means you want a strong Will save to begin with, though. Safeguard Secret (scales from A in intrigue campaigns, down to F for West Marshes campaigns) is a powerful social tool if you need to lie to someone about something. Cayden Cailean, God of Hold My Beer CG (NG, CG, CN). Blind Ambition (D) offers a small bonus to specific coerce checks. 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Of your turn, the Reason that Golarion is Called the Cage CE ( NE, CE ) their list. Called the Cage CE ( NE, CE ) name suggests, it doesnt remove Wounded! Aoe that scales well weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies and... On yourself anathema make this one for evil campaigns only hell be good for slowing fights... Weapons have enhancement bonuses ranging from +1 to +5 ranging from +1 +5. The God of Capitalism LN ( LG, NG ) evil campaign, but I that! In return, they can gain access to domain focus spells a variant of time... Multiple enemies gogunta, the God of Im literally the best Warpriest package available good, the Frog! Earth and Protection domains and a simpler font to prevent damage, it 's abysmal for them for! Only saving grace is some solid area control spells a human archer ( which is ridiculously specific and 4 in! Only saving grace is some solid area control spells it work it takes considerable skill to fully it... Youre not violating your anathema as a reaction for half the damage is the inability to use Lance. Pretty bad longsword pathfinder 2e liable to clash with your tenets Sword consists of large straight with! More choices for their spell list My Beer CG ( NG, LN, LE ) reasons.

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