Unlike typical mind flayers, successful gnome ceremorphs retained partial memories of their previous lives, as well as much of their personality. Fire Ballistas. A Tzakandi is created from a Lizardfolk, but they tend to be less intelligent than their Illithid masters. Save my name, email, and website in this browser for the next time I comment. Unlike other humanoid races, they do not reproduce via birth, and have no defined genders. Hit: 21 (3d10 + 5) piercing damage plus 9 (2d8) poison damage. The Mind Flayer is the standard Illithid found in Dungeons and Dragons, listed within the Monster Manual. If the dreadnought scores a critical hit against a creature traveling by means of the astral projection spell, the dreadnought can cut the targets silver cord instead of dealing damage. You gain disadvantage to your death saving throws. When a true dragon becomes a brainstealer dragon, they retain their original statistics except as described below. Next ye will spin tales of a. This way, you can continue to deal uninhibited damage. Plenty of the 2E spelljammers are included in Spelljammer 5E, including the Nautiloid, Damselfly, Hammerhead, and your traditional Space Galleon. By the late 15th century DR, nautiloids had become extremely rare. There is one example of a fully-statted 5e spelljamming helm in Mad Mage. Yes, the nautiloid is a spacefaring craft, but Spelljammer had smokepwder weaponry and that was reintroducerd to 5e with Waterdeep Dragon Heist, would make more sense for the ceramorph to weild one of those if at all. Grasping Tendrils. Spelljammer ships come in all shapes and sizes, and while its possible for there to be dreadnought class warships filled with legions of Mind Flayers and their servitors, Nautiloids are not that. Man-Days ofFresh Air | Five Torches Deep SRD Gnome Cunning. What's special about the Bombard is its offensive capabilities. | ACK-SRD The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled. The demiplane resembles a stone cave roughly 1,000 feet in diameter with a ceiling 100 feet high. It gets a pretty standard claw/claw/bite multiattack, something that the party has probably been dealing with since level 3. Well, ironically, its not a giant ship that allows you to travel the astral plane as those of you familiar with naval history might be thinking. The weird stuff is the function of a helm. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (cant hit targets within 60 ft. of it), one target. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. This site may earn affiliate commissions from the links on this page. You have delved into the power of Necromancy, allowing its power to seep into your very being - becoming an outcast to Illithid society. Ages ago, when the mind flayers could fly through the worlds of the Material Plane without resistance, they used the nautiloids tentacles to scour the surface for interesting creatures to take back home for study or a feasting. WebIllithid Nautiloid Built By: Illithid (Mind Flayers) Used Primarily By: Illithid Cost: 35,000 gp Hit Points: 200 Damage Threshold: 15 Crew: 10/35 Max ability modifier: +2 LandingLand: No LandingWater: Yes Armor Class: 16 Standard Armament: 3 medium ballistae 1 medium catapult (forward) 1 medium jettison (rear) Piercing Ram Cargo (tons): 85 Hit: 4 (1d10 - 1) psychic damage. Bite. Their nave desire makes nautiloids too trusting when any creature shows them kindness; very few nautiloids remain in the oceans, and those few are often protected by merfolk or used by deep ones. Multiattack. Nautiloid The dreadnoughts eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. The dreadnought cant leave the Astral Plane, nor can it be banished or otherwise transported out of that plane. Of course, 5e literature also tells us that these creatures have been around since before the multiverse existed. Hit: 11 (2d6 + 4) bludgeoning damage. The standard Mind Flayer statblock can be found in the Monster Manual, with additional variations such as the Ulitharid being found in Volo's Guide to Monsters. The process is successful if you roll three successes, and fails if you roll three fails. A Nautiloid will also typically carry between 12 and 20 slaves, which will usually be humans, dwarves, elves, or other demihumans. Mind Blast (Recharge 5-6). Cargo tonnage Its no wonder this line didnt survive the rewrite from Tome of Foes to Monsters of the multiverse. 35,000 gp If the Nautiloid is destroyed, so is the Elder Brain. It can control the Nautiloid as if it were at the Helm. An Illithid spends their first ten years as a tadpole in an Illithid colony. Unfortunately, that means staying close to the monster since youll need to be as far away from it as your movement speed (cones are as wide as the distance from their origin). It is unclear whether this is a natural trait or a punishment inflicted upon the nautiloids and those who once called the nautiloids home. WebNautiloid Basic Information Type Spelljammer Built by Mind flayers Used by Mind flayers Value 35,000 gp Configuration Tonnage 35 tons Crew 10/35 Armament 3 ballistae 1 catapult 1 jettison Piercing ram Cargo tonnage 17 tons Keel length 180 ft Javelin. 30' Hit: 15 (3d6 + 5) bludgeoning damage. The ship can fire its mangonel (DMG, ch. A Squidling occurs when the Ceremorposis process fails. Since these ships will typically operate with a skeleton crew, leaving no spare crew to serve as weaponeers, the weapons are often stripped, with the exception of the jettison, giving the trader extra cargo capacity. On a success, the effect ends. Multiattack. The Abolithid's innate spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Reel. Hit: 5 (1d6 + 2) piercing damage. Though nautiloids hail from the elemental Plane of Water, the few living in the Material Plane cannot return to their home plane. Since the battle deck is the most likely place for any enemy boarders to attack the ship, it is a dangerous location, so the first officer's position is not envied. Hit: 18 (2d12 + 5) bludgeoning damage, and the target is grappled (escape DC 18). Use the above Mind Flayer Template with the following changes; 1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis, Medium aberration (shapechanger), unaligned. WebGargantuan vehicle (400 ft. by 50 ft.) Creature Capacity 85 crew, 40 passengers Cargo Capacity 85 tons Travel Pace 4 miles per hour (96 miles per day) Abilities Str 24 (+7), Dex 6 (-2), Con 20 (+5), Int 0, Wis 0, Cha 0 Damage Immunities poison, psychic Use the standard Elder Brain statblock found in Volo's Guide to Monsters. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the Abolithid until the Abolithid dies or until it is on a different plane of existence from the target. Sure, you could use it every turn if a lot of creatures are ganging up on the dreadnought, but it will seek to get more actions rather than AOE. That is a very substantial ability since it will render not only spells but magical weapons as well completely inert. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Due to the nature of combining both an Aboleth and an Illithid, Abolithid are rarely created. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends. At level 1, you can cast the mind sliver cantrip. In some way or another, an Illithid breaks free, only known to the Hivemind as a Rogue. In either case, the SR is an impressive 5 which, combined with the relatively good maneuverability, usually allows the ship to evade any enemies. A Nautiloid Dreadnaught is an extremely large Nautiloid capable of holding large amounts of Illithids and passengers at once. The charmed target is under the Abolithid's control and can't take reactions, and the Abolithid and the target can communicate telepathically with each other over any distance. Hit: 21 (3d10 + 5) piercing damage plus 9 (2d8) poison damage. Gnome ceremorphs retained the host's original size after If you DM a spelljammer campaign, I strongly recommend that you make it impossible to use the relativistic mode in an atmosphere of any kind since where most people see the horrific destruction of rare magical artifacts and a high likelihood of death, your average D&D player sees only the potential to roll a truly unreasonable amount of damage die. Space travel is an undeniably fascinating and story-rich setting, but its difficult to blend well with high fantasy. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. That said, if you do want specific details, you can find a nice layout of the various decks here. Beak. Hit: 27 (5d10) bludgeoning damage. These types of ships are very rare, but can occassionally be found within the Far Realm, or the Astral Plane, piloted by any remaining Illithids. 35 tons Mucous Cloud. If you are a Gnome, roll your death saves. You gain the ability to perform a 10 minute ritual on an unconscious, but not deceased humanoid. Thats the thing though. If you need inspiration or just want some hard-and-fast rules to lean on, there are several excellent pieces of information there about the layout of Nautiloid ships, how much damage the self-destruct does, and what kinds of creatures a downed Nautiloid ship might be hiding. | d20PFSRD The Tzakandi magically emits psychic energy in a 60-foot cone. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. To be frank, with a gun crew of 14 out of a maximum crew of 20, it's a good thing you don't need a deck crew in D&D5; you apparently can't afford to carry them. Tome of Beasts 3 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham, This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! The Abolithid has advantage on saving throws against spells and other magical effects. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. Either way, the choice of environment will heavily influence how an encounter or campaign featuring Nautiloids plays out. There is one example of a fully-statted 5e spelljamming helm in Mad Mage. Essentially, if youre within the area of the cone, youre almost guaranteed to be dealing resisted damage. Beam width Rest assured, these creatures wont accept answered riddles as payment for safe passage through their domain either. The chuul makes two pincer attacks. Weaker than Chuuls, but they have a paralytic mucus. Since the dawn of time, theyve roamed the void searching to sate their endless hunger. It then essentially replaces the brain, and forces the body into a physical transformation to an Illithid. Tentacle. It tends to be used as a guardian for colonies, with just enough intelligence to follow the orders of their Illithid masters. If the dreadnought dies, the demiplane disappears, and everything inside it appears around the dreadnoughts corpse. The Mind Witness is used as a telepathic hub for Illithid colonies, expanding their telepathic abilities for miles. If youre still looking for inspiration and dont yet have the new books from Wizards of the Coast, consider trying to find a copy of Icewind Dale Rime of the Frostmaiden. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Fire Mangonel. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. If the dreadnought scores a critical hit against a creature traveling by means of the astral projection spell, the dreadnought can cut the targets silver cord instead of dealing damage. They lose all their previous sense of self and gain the mind of a typical Illithid. If the dreadnought gets a critical hit on an adventurer who is in the astral plane via the Astral Projection spell, it can sever the silver cord instead of dealing damage. The ship can use its helm to move with its magical propulsion unit. Its coiled shell provides the comfort of enclosed spaces while protecting the mind flayers from the irritating rays of thesun. In fact, a given Nautiloid will only hold about 20-30 people, most of whom are slaves or servitors of the Mind Flayers. Spelljammer Wiki is a FANDOM Games Community. A creature that touches the Uchuulon or hits it with a melee attack within 5 feet of it must succeed on a DC 13 Constitution saving throw or become paralyzed for one minute. Magic Resistance. These gargantuan titans are some 20-35 feet tall with great serpentine bodies ending in a head not unlike that of a grotesquely deformed beholder. One that I can think of is the soulknife rogue. Having a caster stay outside of its antimagic field is crucial, even if you dont have a way to blind it. Titans Cruisers Heavy ships, measuring between 31 and 75 tons, often built for superior firepower and durability. The ship will inherit the elder brain's mental stats, senses, languages, abilities, etc., but only while the elder brain is present on the ship itself. It cant take these actions if it has fewer than three crew. Thats when it becomes not very exciting. An Illithid usually nourishes themselves by feeding off of the brains of other humanoid creatures. The exact origins of Nautiloids are a bit of a mystery in 5e, (though check out some of the old lore from previous editions for more details), but its generally accepted that while Nautiloids almost always mean Mind Flayers, the Mind Flayers themselves are not the inventors of the ship and in fact no longer know the secret to creating new ones. Pretty sure WoTC are going in that direction anyway based on DotMM, GoS, and BG:DIA. If the Nautiloid is destroyed, so is the Elder Brain. Nautiloids. Hit: 7 (1d6 + 4) bludgeoning damage. This can be enhanced by using a Mind Witness. If youre new to spelljammer ships or just to Nautiloids specifically, there are a few key features youll want to note. Hit: 5 (1d6 + 2) piercing damage. Jettison. While this link is established, you gain access to Creature Sense, which grants you advantage on Wisdom (Perception) checks involving detecting hidden individuals.