Because youre focused on physical attacks, you wont be spending money on much magic until the late game. The only question is when to class change: do you hold off to power up your Monk or do you jump in so your Red Mage grows? That sounds hard-core but ty for the info! Regardless of what you think about the series, it does seem that while people often focus on individual characters from games, few people focus on parties as a whole. There is absolutely a best, most powerful weapon in the game - but its very limited and difficult to access. Cecil has his romance with Rose and rivalry with Kain to keep things interesting, while characters like Cid and Yang handle many more of the explosive moments. Capable of doing just about everything a normal party can do, only less so. The six FF1 job classes are all unique, each with their own strengths and weaknesses that youll want to consider - including their base stats and which of the many weapons in FF1 they can equip. In order to simplify the comparison I have assigned 5 attributes to each class (pre and post change) as well as each party configuration, this represents the performance of the class or party in key aspects of the game. The fastest glitchless PSP run is Warrior/Red Mage/Black Mage/Monk. Press question mark to learn the rest of the keyboard shortcuts. check out the. It would be impossible to talk about the most legendary . So there you go, "ultimate" parties if we're defining it by what can clear the game the fastest. This certainly solves the problem of having a vulnerable second position character: with warriors now taking most of the hits, and three characters capable of healing, you won't really have to worry about staying alive. Im playing on the psp emulator so i wouldnt know. You can have multiple characters with the same class, though in most cases this isn't recommended. To many, Vivi is the most memorable character in Final Fantasy 9 for his cute appearance and heartfelt story, but the game has tons of excellent party members. best ff1 party 0 414 Moogles Note to Guests: For the enjoyment of other visitors, and to help keep this forum tidy and working smoothly, please make sure you search the forum before posting. 2023 GAMESPOT, A FANDOM COMPANY. www004 11 years ago #1 In original NES version best party was: Warrior/Knight Warrior/Knight Warrior/Knight White Mage/White Wizard -Warrior/Knight because had most. While level 1 heal isn't the most effective (and can be accessed by anyone with a heal staff), heal2 and heal3 can be incredibly effective during combat. In the first Final Fantasy, you have four slots in your character party and six different job classes to choose from. You can manage with a red mage but a black mage is better. An eclectic cast of heroes is part and parcel to the Final Fantasy experience. Final Fantasy Best party? Expect to run out of MP when you need it most. New comments cannot be posted and votes cannot be cast. On your 16th birthday, you wake to the sound of your mother's voice. I bought the FF1 iOS version recently. B. wizard. He's kindda useless during most of the game, and tends to die a lot in the last dungeon, but once he has the Masmune and is able to cast Fast on himself, he rocks! If you all rolled with the setup (1warrior, 2 Monks and 1 W. Mage) please help me out. So which of the 6 available classes should you leave out? By the time you class change, you can theoretically. "This i Long ago, Erdrick the Great defeated the Dragonlord and recovered the mystical ball of light in Adalfgard. im wondering what characters i should pick. Is the B. Mage a necessary role in FF1? Special Effect: Strong against Undead enemies. Characters like Bartz, Galuf, and Faris are all memorable for their own reasons, but they are far from the most interesting people to grace the series. The thing that makes the original Final Fantasy party so great is the fact that you get to decide on who each member is. While it is fair to say that the party featured in Final Fantasy 4 is relatively simple, thats not necessarily a bad thing. For sale in Elfheim & Melmond for 200 Gil. It's just not part of my 'best team' because I go for balance. All trademarks are property of their respective owners in the US and other countries. What is your thoughts on this? Theres still good weapon choice in this version of the game, however. With diverse styles and fun personalities, the party in Final Fantasy 7 is one that anyone would love to join. This party has limited equipment, but unlimited access to magic: 62 out of 64 different spells can be owned at the same time. That said, this is a very strong party, physically, especially after the class change. Final Fantasy 1 - Class and Party guide. Most people will probably agree with that. FF1 is an old-school eighties RPG, which means no set characters - you have to craft your own party. Obviously the class of your single character makes a huge difference in the difficulty. The first Final Fantasy is subject to numerous ports, with new releases adding new content and removing bugs and glitches presented in the original version. You will have to keep a close eye on your second character's (probably the Thief) HP at all times and heal up immediately if it drops too low. ALL RIGHTS RESERVED. You want to have a good balance of fighting ability, offensive magic, and curative magic. They also get Haste/Temper access if they job change, mostly obsoleting Black Mage and Red Mage for late game. Which version of FF are you playing? Most people probably have an easier time naming the game's villain, Exdeath, than they do any of the main party members. details on the world, heroes, and story of Final Fantasy 16. You need to have at least one black magic user for the haste spell that enhances physical attacks for massive damage. The first re-release of Final Fantasy was released on June 1st, 1989 in Japan only. The Red Wizard's best weapon is weaker than the Ninja's, but at that point you can handle anything anyway. Picking a party There is no "best configuration" (though there are plenty tied for "worst configuration"). You'll have to power grind levels, however you do gain four times the normal rate of experience, so it isn't as bad as it seems. If you are looking to make the game even harder, or just mix things up a bit, try one of these parties. Promotion - Black Wizard: Unlocks the most powerful Black Magic spells. I was just curious as to how everyone felt about the Black Mage. re: best team ff1. Youll need to balance this carefully, however, as the gear to make all the fighters survivable in the early and mid-game is expensive. Found as loot in Marsh Cave L2 and/or Pravoca. I don't find any of the highest level spells to be particularly useful, so I find the black mage to be ultimately worse than red mages all around. Valve Corporation. I wouldn't worry about getting the most optimized, the game has been beaten with a solo white mage. The party from Final Fantasy 7 is one of the most interesting and beloved parties across the entire series, and for good reason. The Red Mages will be able to deal a decent amount of damage, though you will probably have to fight twice as many rounds as you would if you had a Warrior. Monk - Can deal the most damage, but lacks defenses and both curative and offensive magic. Mere finger speed and sweat are no match for the ch EarthBound Beginnings is finally released! This is the default party for the NES version, and it isn't for beginners. in-depth page on the job upgrades to Knight, Master, Ninja, and Wizard, Starting Stats: 35 HP / 10 Damage / 10% Hit / 0 Absorb / 53% Evade. With that said, we can also note some other weapons that are particularly useful and worth having in your inventory: With these notes given, and keeping in mind that this weapon guide only covers the content in the NES original and HD Pixel Remaster (any extra weapons from PS1/PSP/GBA etc such as Ultima Weapon are not in those versions), you can chase those weapons as a priority - but honestly, you should always just buy the next best weapon available to you, on a treadmill. On this page we aim to detail all this - and more. Promotion - Ninja: Can use many weapons and perform low-level Black Magic. These are all of the weapons in the core, original version of FF1. Like the black mage, I find the highest level spells to be pretty lackluster overall, but you do have access to them if you wish to use them. Taking last place, with a win percentage of only 13.3%, was Final Fantasy IV: The After Years' Calca. Special Effect: Strong against were (werewolf-like) enemies. Listed in estimated order of difficulty. Your three Warriors will take single digit damage from the vast majority of enemies. Follow up with Temper since it actually works now. The Warrior is great. The range of weapons in FF1 is smaller than in subsequent entries, but theres still more than enough to leave something of a question about the best weapons in the game, which in large part depends on your choices of character and job. The Fighter will remain your anchor for much of the game, especially as you wait for the Thief to get their hands on gear good enough to bolster their lacklustre attack. Your Red Mage may not be able to keep up with healing the Monk and Thief. Are you wondering where your favorite Final Fantasy party member landed, like maybe Final Fantasy IV's Kain Highwind? Originally released on the Super Nintendo as "Final Fantasy III", FFVI, like IV before it, has gone on to arguably be considered the best of the entire series, and possibly the best JRPG ever. The biggest problem with not having a White Mage in your party is you can't use Cure4 or Life2. Red Mage x2 are going to be very useful in different ways at different points of the game, thanks to their generalist nature. 4 fighters is ultra easy mode, 2 fighters and 2 black belts is a little slower until mid game when your BB's start one shoting orb fiends. If I take away the damage dealing from the Warrior/Knight, he's not going to do anything else during fights. Others, like Laguna and Rinoa, are often defended, but even they can fall flat at times. The challenge comes because you have no physical fighters and someone is going to have to be put in the front row to take most of the hits; be prepared to restore hundred of HP after every fight. That's your buffing round. This is the classic Final Fantasy I party, and it became the default setups for Origins and Dawn of Souls. Expect to have to grind a lot. Early on, they have enough physical prowess to support your fighter in getting through the various random encounters, while also being able to offer a fair amount of healing. The Monk is awesome! Thief - Very difficult. Starting Stats: 30 HP / 5 Damage / 7% Hit / 0 Absorb / 58% Evade. In many ways, this party setup is quite similar to The Classic setups above, except youre swapping out the three physically-minded classes for two Red Mage slots - and keeping your White Mages.