Be ready when you grab this PDA. It offers increased damage and quick rate of fire but with some downsides. Activate the oxygen purge so you can maneuver through the room. Imps populate the area so be ready for a fight. Nothing much you can do here just yet. You can grab some health down the path then return to the unlocked door. As you move to the right, a revenant arrives. Don't turn corners or enter new rooms with just five bullets left in the clip. Clear the room before starting to search for supplies and clues. After the battle has concluded, cross the stone bridge. Scurry up the ladder, defeat more spiders, and then go left through the transfer bay into the next level. Ride it around to the right and near the ledge containing ammo. Use the panel to extend the ladder. Email news@gamespot.com. It's dark. Move toward the other door (defeating the high imp with a machinegun) and go through. Defeat more spiders that follow you up. Move to the left and use the console to open the gate. Open it and find the BFG 9000 inside. Try to use the door panel and receive a new objective. Grab some armor and health before exiting. The emails include the code for Junction 5, Site 2 airlock: 826. Look for opportunities to shoot an explosive barrel to cause blast damage against nearby foes. Comb the room for armor and health then exit through the nearby door. You can move around to the right to find some armor and ammo but this triggers an imp. Grab the supplies inside and exit. Follow the catwalk down the stairs and toward energy stabilization. Use the lift. The floor drops. The shotgun is the ultimate close-range weapon and since Doom 3 consists of a lot of corridor fighting, it's one of the better overall weapons in the game. Main Objective: Locate the entrance to the monorail station. There's also George Poota's PDA on the floor nearby, some chain gun ammo on a cart, and you can use the console to raise the lift. Return to the lobby and head for the monorail station. A revenant attacks from the left. Some ingenuity--and box pushing--can get you inside this room and to the plasma cells. The airlock gets stuck open on the other side; you spot a zombie moving by. From the generator, move through the door at the top of the steps then take a right through the next door. Open the secured door using your new clearance. Quickly get on and raise the lift into the airlock shaft. The light from the stasis transfer helps guide you through the dark chamber. Be ready for the lost souls that arrive when you pick up the PDA. Speak with Counselor Shawn and grab the PDA resting next to him. It is 931 (changed from Abrams' 901 code). The Sourceport You can use the console on the right to backup files. ! Reach the surface access door. Drop down and crawl through the tunnel on the right. Defeat a couple soldiers on the way. Use the computer on the left desk and access the last report to learn of cabinet code 972 for locker #116. Back up and deal with them as a huge mancubus approaches from the other side. An imp teleports in near the room's middle; two guards flank either side. Enter the control room on the left and use the console to replace the rod. The products discussed here were independently chosen by our editors. Continue to the room of stairs where a hell knight and support ticks appear. The prototype transfer platform is contained in the upper research hall. Battle a couple guards and a revenant as you maintain pursuit. There's another exit out of this floor. Exit and take him down with your pistol. It could have also been obtained from the cameras. Take the elevator up to the second floor. The main tactic is keeping your distance and constantly moving backward around the circular path. When you grab the weapon, the floor lowers and three zombies appear. Open the other door into a supply room. Grab more shotgun shells in the center. There's also some hidden ammo, health, and armor in the room. Line up your chainsaw with the approaching lost soul and grind the flaming head into oblivion. jordan12 Aug 7, 2004 Aug 7, 2004 #1 jordan12 [H]F Junkie Joined Dec 29, 2000 Messages 9,957 Guys, Been walking in circles. Otherwise, long-range weapons are better: equip the plasma gun, chain gun, rocket launcher, or even machine gun (though that will take longer to finish the revenant off). The sourceport I discuss further, is called 'Dhewm'. Check the weapon and enemies section of this game guide for details on the best weapons to use against particular enemies. There are two lifts here. Follow the sentry bot to the elevator that leads to the lower maintenance levels. Defeat it with your new rocket launcher. Go up and battle a cacodemon and more lost souls. Defeat some zombies then follow the new path. This game guide covers everything you need to know to conquer id Software's latest creation. You reach a circular area where the battle against Doom 3's final boss, the cyberdemon, begins. A group of maggots emerge and there's no exit. The chain gun certainly helps here. Move through the maintenance halls. Initialize the reactor. Objectives: Locate maintenance entrance. Traverse the upper catwalk to the door, which releases another archvile. Caverns Area 2 is the primary archeological excavation site. Don't forget to search the exposed alcoves for ammo, health, and armor. Main Objective: Reach the communications facility. Imps and soldiers spawn so be ready. These Elevators will allow you to access the lower Delta levels. Beware of one behind you. Enter the next room. Open the door at the top. Spot the lost souls. Battle another cacodemon. A hell knight spawns on the far side. The audio log talks about the BFG-9000 in this guy's office. . Return down into the cavern and go through the dark passage ahead. Approach the console and click any bin. Strike a zombie just after it attacks. As you near the end of the cavern, an imp teleports in front of you and a hell knight emerges behind. Enter the lab. Gather the health and armor from under the stairs. Open it for supplies. Zombies are fairly slow, though, so you should be able to move in, slice and dice, and back out before getting struck. - Doom 3: Resurrection Of Evil Questions Guides: Skywalker Saga | Tiny Tina's Wonderlands | Weird West | Ghostwire: Tokyo PC Xbox Add Stuck looking for main portal, running around between pads 1 - 4. Cycle through the security cameras. The maggot is a two-headed creature that looks like a cross between an imp and a wraith. It's dark and an imp duo (and some spiders) appear at the corner. Go into operations and take a right toward the offices. Once you obtain the chainsaw, use it against zombies to save ammo from other weapons. Look inside the room to find Steve Hammer's PDA for the code to the plasma storage room: 734. One is open; you don't have the code for the other yet. When the imp appears, retreat and shoot the one that materialized behind you. The hell knight can toss a projectile like the imp (though with far more splash damage) and can maul you (to put it lightly) up close. Blast the guard patrolling the other side. Instead, continue straight down the hall across from your start position. Collect the ammo near the corpse then go into the room on the right. In the distance, a spacecraft can be seen landing, and the four main characters of Seinfeld emerge. Though not dangerous as a single unit, the trites and ticks are intimidating in large numbers. Approach the upper door and smash the soldier on the other side. Due to the frequency of broken pressure seals, oxygen tanks are well stocked in this sector. Enter the door marked executive offices. There's a health station in the back left corner. Defeat imps and soldiers on the ground then a series of cacodemons from the air. There's armor inside. Go around to the other side and follow the hall. Another guard emerges from in front of you. Search the station for health and armor (there's more underneath the monorail track). Beware of imps here. Enter the dark restroom on the right. Finally a team of imps comes in. GameSpot may get a share of the revenue if you buy anything featured on our site. Descend the lift. Following the reports that Ishii was last spotted in the old communications facility, Sergeant Thomas Kelly then assigns the player this assignment to locate Ishii there and bring him back unharmed. Enter this control room and speak with the technician for your next objective. Get off at three and battle a cacodemon and imp. A zombie ascends a ladder ahead of you. If one remains above, toss a grenade up there. They can also be used to damage or kill enemies that are above your current position, such as an imp patrolling a balcony above. Proceed to the pad 3 storage. Approach the ladder in the left corner; a friend from above lowers it. Cross into the room ahead of you into the hub. Drop into the specimen research lab and talk with Dr. Michaels. Open the storage locker using code 123 for some ammo (including plasma gun ammo). There's also an imp to contend with at the bottom. Like the wraith, the maggot huddles close to the ground and attacks with a melee strike only--but it will also leap at you like the imp. Discovering the code and opening the cabinet offers a chaingun reward. Read William Banks' email for information; there are also a couple audio logs. Battle the zombies inside. Delta Labs - Sector 3 contains the second generation transfer platforms, able to transport variable distances to small portable receiving platforms. Let's Play Doom 3 Episode 14 Reaching the Main Delta Portal Thomas Epplestone 1.72K subscribers Subscribe 3.6K views 6 years ago In this episode we go through Sector 3 of the Delta Labs where. Kill the flying demon in the crumbling room then climb the ladder. He offers up his PDA, which includes security codes as well as an email referencing Quake 43. Open the locker using code 371. Snag some armor from the shelf and use the health station to mend wounds. Start crawling through the vent duct and receive a message from a scientist. Pick up Seamus Blake's PDA off of the console. Enter the maintenance area on the left. Find C. Rodgers behind some crates down the next staircase. At the intersection, turn left and face off against a maggot and some spiders. Go left toward the test chamber. Wait for the rotating platform to reach you, hop on, and get off at the unlocked door. Use code 841 to open the storage cabinet. Grab the berserk and be ready to pummel a gang of zombies. Continue through the door ahead. As you start down the path, cherubs spawn behind you. Another dark area and more imps. Defeat both and gather any supplies in the area before using the door at the bottom. Approach the door at the tunnel's end. Use if there's available cover or a route to retreat through. But most importantly, the guardian is vulnerable to your attack. Go to the console and grab the video disk and Larry Bullman's PDA. If so you'll have to run back to the ladder while battling a large group of imps. Proceed left then down to the right killing a couple zombies blocking your path. It does not like downloading at modern high speeds, if you are able to limit your Doom 3's connection speed you will most likely be able to download in-game. Like zombies, the term "soldier" encompasses a lot of enemy types. Return up and open the locked door. Using grenades is simple: just select the grenade and hold down the fire button to throw. Hop off and move through the unlocked door. It's lights out literally! The pillar drops down, which summons a mancubus to the right. There's another console in his office to back up files. If you encounter a group of zombies, don't get surrounded. Defeat a soldier ahead then enter storage room DE3-2 on the right. You can go to left two but you'll find it blocked. If you back out to face him, beware of a maggot behind you. Use something that won't need reloading often, like the machine gun. Enter the security office with shotgun armed to defeat the guard on console in the left corner. Use the health station as needed then enter the alpha labs junction. Listen to the audio file in your new PDA. Defeat the cacodemon then open the cabinet with the code 298. Getting it comes with a price. The next room contains a hell knight to the right. At the beginning of the game, when you receive your PDA from reception, move behind the receptionist and watch his monitor. He's typing a log. You're now near the level's start. Since the Vagary is hurling objects at you constantly, it pays to defeat the beast as quickly as possible. The imp tosses projectiles from long-range and uses its claws as a close-range melee attack. At this point more imps and soldiers transport into the room. Quickly work across the catwalk and cycle each of the three vents. Defeat two cacodemons to the right. It includes info on the automated turrets and a cabinet code: 364. Use corners as cover against their rockets. Toxins fill the next room. You're in another storage hall where more imps materialize. The best time to blast the wraith is when it comes out of its teleport adjacent to your position. Switch to your chain gun and remain on the broken lift. Objective: Alpha Labs Sector 3. Cross the rock bridge and shoot the barrels next to the imp that appears. Follow the cavern around to the left. Explore the area (some info to download and repair guys to annoy) before moving through the door into marine command. Stay well away from this monstrosity. Lure him near the barrels and shoot the barrels with a rocket or your plasma gun. Fly cheat is unintentionally disabled. The email includes a cabinet code (for cabinet #122)--538. Enter and use the computer to unlock the secured area. The Vagary is effective at long and close-range. Work your way through the service tunnel. Allow the sentry bot to take the brunt of the punishment and assist from safe cover. As you back pedal around the area, watch out for maggots and imps that emerge from the fiery center. At medium-range, develop a pattern. Move into service room 1b and descend the staircase. The chain gun lacks long range accuracy but should be sufficient to cripple the demon. Find the airlock and return outside. Eliminate the imps and soldiers in the area then go inside and battle another soldier using chain gun. Another waits at the top. Kill the arch vile first then concentrate on any enemies the arch vile spawned into the room. All teleporter destination research is classified. You could also give the soul cube a workout here. Discover a cabinet code in its email: locker #103 and code 259. Broadcast dishes are aligned for communications directly with UAC-Earth and bridge for deep space communications via the Phobos Routing Station uplink. H.. Home PC Doom 3: Resurrection Of Evil Questions Question asked by shagemall on Nov 21st 2004 Last Modified: Jan 25th 2005 Kill a flaming zombie and find the keycard on a seat. Cross the pipe then use the console to shut down the broken pump. The shotgun can kill more than one at a time but its slow "recharge rate" (the amount of time required to fire another round) is too long; by the time you can fire another shell, the trites and ticks are even closer around you. Go around to the ladder and ascend. Enter the next room and gather supplies to the right. The demon's first appearance in Doom 3 is magnificent and one of the greatest enemy entrances of all time. Demons attempt to ambush you inside the heavy water runoff. You need a maintenance PDA to unlock the lift. If you move to the right along the catwalk another imp appears on the path above. Open the cabinet with the code 246. Retrieve the Data Linker to allow Delta Lab Control Access. Make your way to the old communications building. updated Oct 15, 2012 A Doom 3 Walkthrough . A hell knight rides up. Approach the PDA on the stone block and pick it up. Use the lift to return to communications. Disembark the drop ship into the hanger. Battle the revenant inside the storage room. Dodge its rockets (using pillars as cover). When lost souls appear, back into a previous hall and wait for them to come to you. If you charge the BFG too long, it explodes in your hands--likely instant death. Receive your personal data assistant from reception. Battle lost souls and imps and work to the right to find the next door. Hop to the bottom and look at the table to find the keycard to the upper storage room. Look under the floor in delta authority systems to find some much needed armor. Go around the left side and investigate the offices for supplies. I've gotten to the decontamination chamber (the one that fails because theres some big lump of red mulch stuck before it) Any ideas? Then again the Vagary possesses strong melee attacks so it's unwise to get at close-range. Continue through the next door to find the storage locker mentioned in the PDA. Go around to the left side to find boxes and boxes of chainsaws. It certainly isn't as scarce as BFG cells but finding plasma cells will often be a reward for extra exploration or discovering a cabinet code. Find the data linker next to this corpse in the delta access lobby. Of course both attacks are far more potent than the lowly imp. There's a button under the main desk that opens a security hatch behind you; find some armor and supplies inside. Mars is overrun with hellspawn again. A marine ahead points the way into HQ. Encounter several imps. Speak with the nearby marines if you want then enter headquarters, which completes your objective and initiates another. Just annihilate them with the chain gun. Enter the door in the back corner of the terminal offices. Crush the imp nearby then go right. You received the code on the last level: it's 483. Just don't let them get close. When done, enter the bay door into the next level. Grab ammo and armor from the right. That one spider has friends, though. Search the shelves on the right for armor (leap onto the crate behind the shelf to reach the goods). Crush the arch vile inside the room with your rocket launcher. Ascend ramp and battle some cherubs near a health station and supply rack. On it you'll find Duncan Mathews' PDA as well as some armor and health. Aces can only be gained through the monorail of CPU complex. Utilize the pillars as cover and avoid standing in front of them and taking the punishment from their projectiles. Cross the room and enter the door leading to garage exit. Keep moving and keep the beasts in your targeting sight. The megasphere adds 100 to your current health (up to 200 total health). Kill it with the machinegun. Read Charlie Haskell's email for code to locker #669: the code is 468. Back out and don't face them all at once. As you approach the open doorway, beware of spiders from behind and a maggot in front. For people looking forward to the results, have a look at the Online demonstration right now. Back up and tackle the imp first then lure the guards toward a corner to blast them up close with the shotgun. Doom 3 is a 2004 action horror first-person shooter video game developed by id Software and published by Activision. Exit and turn left. Carefully get back to the main path; if you stay to the right you might fall into oblivion. Before entering, drop down into a niche along the right wall and find armor. Reach the Enpro Plant as quickly as possible. Crush the imps then cross the room to the back corner where you'll find the maintenance crawlspace. The Delta Complex is the most advanced research facility on Mars. Grab Steve Tooloose's PDA on the console and watch the BFG info video if you wish. Exit briefly and discover ticks everywhere. Watch out behind you; a soldier ambushes you. Another downside is the shotgun only holds eight rounds at a time. In Alpha Labs - Sector 4, read the writing on the orange cargo containers at the main conveyer. Okay so Brutal Doom is a gameplay mod for classsic doom and that aims to modernise it using a lot of features of modern source ports to add things like extra gore jumping, crouching reloading, dual weilding, secondary fire, new enemy attacks and the i think the most important thing is that it doubles the damage you deal and take. You may find some carrying flashlights, others carrying wrenches, and even some overweight zombies. The floor bursts open. The blast propels you much higher than a normal jump. At the security checkpoint, shoot the zombie ahead then scamper through the broken glass into the substation. Locate the rocket launcher in its own storage room. Alan Dorweiler's PDA has some emails; one includes a storage code: 586. Use the console to unlock the freight loader. Beware of a demon that appears behind you as you continue through. It's near some crates along the back wall. id Software's Doom is one of the most influential games of all-time. Objective: Marine Comm. Start down. All arriving personnel are processed here before moving to their assigned posts. Enter Steve Roscoe's office and grab Phil Wilson's PDA. There's some ammo here. Clear the level, grab supplies, and find another lift that takes you to the third level, routing. Search the wall for an open vent and find a PDA inside; it's Tony Bates. He'll maneuver to that corner in hope of trashing you with his ranged shot or melee claws. Proceed until the monorail crashes. Use the panel to extend the ladder and ascend. Use the computer, which triggers a communications sequence. The imps are easier to deal with at longer range. Proceed through. Watch around you constantly as guards, soldiers, and imps warp in. Search the room then exit out the far side. Input the code 826. Also go ahead and duck around the fire for items. Click on this panel to proceed into the next level. Move to the back corner to find the ladder. Explore the next room. You can check past the door marked blue 19 but the passage is locked. You'll see several rotating platforms and a berserk power-up underneath them all. Within seconds you're pounded by every single one of them in the room. You can use the nearby elevator to return to the lobby. This ferocious beast somewhat resembles a gigantic dogor perhaps a lion without furor a bull with a mechanical torso. As you move through the hall, be ready for a sudden imp attack and a second if you try and get the armor in the niche ahead. Return to the hall and enter the door on the right into the marine command access. One of the audio logs includes info about a locked supply room with the code 298. An imp pounces immediately. Gather armor from the room and use the health station in the corner. Though his entrance is grand, it's also long. Greet the wraith with a shotgun blast aimed directly at its head. Return to the previous hall (watch out for the revenant that appears behind you) and reach the intersection. Contrary to its name, Site 3 was actually the location of the first human base established on Mars. Find a shotgun and some armor in this alcove. Explore your PDA and read your emails and view the Marine Command Briefing video disk. Return to the opposite door and move through. Return to the main hall and watch the moving platform. Exit and observe the guard ahead of you. Approach the sentry bot. GameSpot may get a commission from retail offers. Objective: Retrieve Data Linker. Enter the main lobby for a haunting visual. It regenerates your health by killing a single monster. Return to the health station if necessary. Approach the main console and listen to the guy's plea for help. Point your crosshairs on the imp and strafe left or right to avoid the projectile while maintaining your crosshairs and weapons fire on the imp's upper torso or head. On your way back up, note the broken window on the left. Beware of the guard and imp (another materializes if you approach the health station). Proceed through the corridor to the right of the cabinets. Eliminate them and climb the ladder. Kill the spiders in the hall (watch behind you too) and enter the next monorail section. If you do this, you'll have to retrace your steps all the way back to chamber 3. A trio of imps drops down to your right. Before using the lift, find a vent entrance in the right corner of the room. Fight the maggots during your trek. As you move forward, beware of the imp to the left. The plasma gun works great but its ammunition is fairly valuable. Search the bottom circular catwalk for the rocket launcher resting on a platform attacked to the reactor. Deactivate the turrets once the enemies are dead and continue to the bay door to complete the level. Go through the engineering door. Find the unlocked door and proceed through. Enter the office ahead of you for ammo. Go down to the right and find the shotgun and some armor. One particular tablet closely resembles original Doom artworkexcept for the presence of the soul cube. The shotgun: then and now. But be careful. Ready your shotgun (the best close-range weapon) and fire when the z-sec enters into your line of fire. Plasma canisters are also manufactured here from the RC power production byproduct. It contains a rocket launcher. Aim true and let er rip. Go onto the catwalk and defeat the two imps to the left. The system is fully automated and personnel access is limited due to open machinery hazards. Imps wait to ambush you to the left and right. Enter the underground garage. Don't waste rockets on the cacodemon; it's hard to be that precise firing at an aerial target. Walking onto the catwalk triggers a few spiders from either side. Walk behind the desk and watch the video screen and grab the med kit off of the console. M. Caseon up ahead isn't too thrilled with Mars and warns you to watch your back if you plan to stick around. Here's a first look at the BFG 9000 in action. Battle this cacodemon while crossing the Mars surface. He's nearly as deadly in Doom 3 but not quite the menace he was in this game's successor. Approach the door at the end. The area is extremely dark and difficult to explore safely. The path splits but connects at several points. Use the controls to grab two toxic barrels and drop them into the disposal chute on the far left. Enter and use the elevator. His audio log reveals the Lab A code 627. Main Objective: Attempt to locate Bravo team. Open the console with "CTRL-ALT-~" and type in one of the original Doom cheat codes: iddqd. More monsters await you here, including an arch vile. Beware of the imp that comes in behind you. When done, go through the unlocked door around the right corner. The audio contains the code for the nearby cabinet: 972. Shroud D3DM5 in darkness by shutting down the generator. Beware of the imp that emerges. Crawl through the vent and drop out into the service tunnel. Search the end of the dark hallway for a chain gun. Find the door on the left. Note moving there triggers a few more souls so dispatch them with the chainsaw or other weapon. Move to the back corner of the room and retrieve the data linker next to the corpse. First step into the BATHROOM through the left doorway, kill the zombie inside, and grab the armor and shells inside. Turn around and spot the berserk power-up. Maintain the crosshair on the enemies head if you are using the weapon at close-range so you minimize possible damage. Cherubs arrive once all three are dead. Crush a soldier and demon and reach the door in the back corner. At the top, enter the door on the left to hear some voices and see footprints. And certainly the rocket launcher has the power to take down the pinky beast. Move inside the substation and restart the system. Continue into the junction. Exit reception up the catwalk in the back. Next try the pad 3 storage, which sends you to storage room D3-1. The next room contains a zombie in the corner ahead of you. Find the vent hatch in one of the side rooms. Activate this computer to shut down the problem pump. 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Main conveyer the passage is locked the Delta complex is the primary archeological excavation Site within seconds 're! Chainsaw or other weapon work to the reactor Phobos Routing station uplink stick. Alcoves for ammo, health, and armor in this Sector repair guys to annoy ) before moving through door. Block and pick it up to extend the ladder while battling a large group of emerge! The one that materialized behind you ; find some armor and drop them into the hub their! The battle against Doom 3 's final boss, the trites and are! Control room and to the lobby and head for the rocket launcher you! Main desk that opens a security hatch behind you ; find some much needed armor and taking the and.