Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 poison damage. Avian Rush Your reflexes and agility allow you to move with a burst of speed. As an action, choose one creature or object you can see within 120 feet of you. Asura magical technology is second to none. The Life Force is still spent if you miss your attack. Asura tend to practice serial monogamy, in that they have a serious romantic relationship with only one other asura at a time. If you make the save you take no damage, and half damage on a failed save. The Chronomancer Spellcasting table shows how many spell slots you have to cast at first level or higher. The elemental auras are presented here in alphabetical order. For the next minute on a hit you deal an extra 1d6 radiant damage once per turn. How long did it take you to realize you had a connection to the astral sea? Name Ability Size. A group of bandits have managed to catch themselves a well-known adventure, and a removed all of his magical gear in order to waterboard the man. Focus the elemental energy of the earth in the area to manifest crystals on your spear. So level 1-6 they just look like large humans. Battle Roar You may use your bonus action to unleash an inspiring battle cry. The attack roll uses your elemental ability. The target must make a Constitution save. While carrying the tome, you understand the abyssal language. You become proficient in intimidation, if you are already proficient you may double your proficiency bonus. On a failed constitution saving throw everyone takes 3d6 lightning damage and becomes paralyzed until the end of your next turn, and half as much damage on a successful save. While attuned the wielder can get a +2 to their Strength or Dexterity stats. The bonus to attack and damage rolls increases to a +3. With the addition of kobolds as a playable race in D&D 5e, there is a whole new avenue for roleplaying and storytelling that playing a monster brings to the table. Most are empathetic creatures and follow a good allignment. While you will cause destruction in your path, leave behind the seeds to start anew like fire. If we're getting a PH with a dozen or so races, a giantish race is more acceptable. At 10th level through meditation you have learned how to empower your second wind. The poison damage dealt by attacks with this weapon increases to 1d6. You can make an Elementalist quickly by following these suggestions. Ability Score Increase Your Strength score increase by 1. As a Bonus Action, you can move your Deadeye's Gaze to a new target while retaining your Malice points. Whenever a creature is struck with a critical hit from Bolt, the target must make a DC 13 Constitution saving throw or become paralyzed. In many ways this magic is similar to that of a warlock pact, but almost as if the revenant could swap their patron. Create Water (1-7 pp). While wearing it, you can rage like a Barbarian once per day. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon's Misfire score, the weapon misfires. After spending your bonus action to complete the Break Enchantments meditation until the end of your turn your attacks ignore any magical defenses like Mage Armor, Shield or other spells that add to your AC. Wind Gliding If you are not wearing heavy armor and you are falling, you descent slows to 60 feet per round and you land safely on your feet. On a failed save they can't take actions until the end of your next turn and take 4d12 necrotic damage or half as much on a successful save. While holding this harp, the wielder gains a +1 bonus to spell attack rolls, and their spell save DC increases by 1. You know how to cast poison spray as an action, the DC equals your spell DC. You can only use one maneuver per attack. Asura ( Book of Exalted Deeds, p. 164) RaceSize object (5) Outsider (Chaotic , Extraplanar , Good) Hit dice: 8d8+16 (52 hp) Initiative: +2 Speed: 30 ft. , Fly 60 ft. (Good) Armor class: 26 (+2 Dex, +6 natural, +6 +1 mithral breastplate, +2 +1 buckler), touch 12, flat-footed 24 Base Attack/Grapple: +8/+10 At 1st level, you gain the Dragon Legend. Once youve used this trait you cant use it again until you finish a short or long rest. (It gives your sword a range of 40 feet). Wind Blast (2 pp). Water aura makes it cold damage, Fire is fire damage, Air is lightning damage, and Earth is force damage. Starting at 13th level, you can hide in areas of darkness or dim-lighting. Hit or miss, the shard then explodes. You start with the following equipment, in addition to the equipment granted by your background: As a manipulator of the elementals, you can master and use elemental auras and power points, rules for which appear at the end of this document. Projected Tranquility (1 ep). At 7th Level your bond is so stong that when you go into beast mode you also gain your beasts resistances, senses (like darkvision, blindsense, or tremorsense), their movement speeds if it more than yours (such as flight, Swim, etc), even if you didn't have it to begin with. Age Tengu reach maturity by age 3. We are intimately connected with our surroundings and markedly empathic toward all, even other races. At 7th, 10th, and 15th level you learn 2 additional maneuvers of your choice. Some options show a range of power points, rather than a specific cost. However, if materials are gathered, you can craft ammunition yourself using your Tinker's Tools (cost and time are DM's discretion). Bolt is a golden lightning sword with dragons twisting up the blade. Allies within the radius get a +1 to their AC until the end of their next turn. It uses similar mechanics to that of the Mystic Class. Vanish At 3rd level you can cast the spell Invisibility. Concentrating on an aura's effect follows the same rules as concentrating on a spell. At 7th level you learn how to use your illusionary magic to create mirages. Legends say that she protected her world from total annihilation thanks to her precognitive abilities. Asura believe in the Eternal Alchemy - the idea that all beings and magic in the world are a part or function of a greater purpose or "machine". When you hide in such an area you are Invisible until you Attack or take another Move or Dash action. I also used a good amount of u/merzor Guild Wars 2 Races as the bases for most of the races in this document. Sylvari Names. Invoke the power of the legendary assassin Shiro Tagachi. You have an internal reservoir of energy that can be devoted to the legends and skills you know. Water Missile (1-7 pp). Every norn hopes their legend will be told by the skaald and celebrated at a moot with story and song. When they're old enough, if they qualify, they join one of the three asuran colleges: The College of Statics, College of Dynamics, and College of Synergetics. At one point or another they have weaved some of their elemental energy into particular weapons. Your shades stay in portal form until the start of your next turn. In his youth he was a proud warrior who fought against humans, however over time he grew to abhor the violence that engulfed the two species. An aura's effect that reproduces a spell is an exception to this rule. At 2nd level, you gain two terrestrial weapon skills of your choice. Asura Traits . Summon the spirit of the Centurion Jas Razorclaw from the to enhance the attacks of your allies. The hammer slams down in an area you can see within 80 feet. The Oath of the Firebrand is that of Paladin thats are zealous lorekeepers skilled in conjuring magical fire. If you have a silencer on your firearm you may spend 1 point of Malice to make your firearm not make any sound. You always know what plane of existence you are in. Items can't be duplicated using this ability. At 15th level through meditation you have learned how to focus your mind giving you True Sight with a range of 60 feet for one hour. On each of the four corners of the book are decorative metallic demonic hands with three clawed fingers and a thumb. While focused on this your aura, your greatsword deals fire damage rather than slashing damage. Age Charr mature at about the same rate as humans and live about as long, but their young are fully independent in several months old. At 18th level, you can give this resistance to an ally that you see within 20 feet as a reaction. Capable of heavily afflicting their victims with chill and other conditions, the reaper wades into melee receiving and dealing blows knowing nothing can save its foes! The force damage dealt by attacks with this weapon increases to 1d6. You prepare a chant to heal yourself from a fatal blow. I was working on classes, but I couldn't find the right place to start. Alignment Largos' nature is neutral, as they purposefully do not interact with surface dwellers unless at great necessities. You still spend the energy, even if you miss on your attack. From now on you can switch a prepared legend as a free action, and swap a prepared legend with an unprepared legend as as a bonus action. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack. When making an Elementalist, consider why your character has close bond with the elemental planes. Upon hitting your target, they take fire damage rather then their normal damage, and they must make a strength saving throw. The necrotic damage dealt by attacks with this weapon increases to 1d6. While concentrating you regain 1d4 health upon hitting your target. This metallic armor never dulls, rust, and erodes, however it always gives of a ghostly steam. At 1st level you learn the Elementalist's basic ranged ability, Elemental Blast. Languages You can speak, read, and write Common and Largos. Normal Speed: Tieflings have a base speed of 30 feet. The tails of the tigers are intertwined below the gemstone and are above the wielder's hand when the weapon is drawn. The bonus to attack and damage rolls increases to a +3, and the additional damage taken increases to 1d8 psychic damage. With the dream ensuring there is so much in common with the other sylvari, experience is cherished for creating uniqueness between them. The scepter is made to look like a obelisk that two snakes curl around. Speed Your base walking speed is 30 feet and your swimming speed is 30 feet. At 20th level, as an action you can use your light magic to manifest angelic wings to fight the dragons in the sky. For 4 Life Force your sand shade will take a bite at an enemy target within five feet of the shade dealing 1d8 necrotic damage on hit. ACTIONS. Languages You can speak, read, and write Common and Asurian. You range from 5 to 7 feet tall. Create a well that speeds up time healing and removing certain conditions form your allies. For 3 Daily Light you can place a Purification trap when placed. The target must make a constitution saving throw taking 5d8 cold damage and become restrained until the end of your next turn on a failed save, and half as much on a successful save. Ability Score Increase Your Dexterity score increases by 1. They glow during the night. Subscribe to the Open Gaming Network and get everything ad-free! As a bonus action you can spend 3 illusion points to teleport to a target you can see within 60 feet and then spend your action to attack said target. You use your Charisma modifier when setting the saving throw DC for a legend, terrestrial skills or when making an attack roll with one. Legendary Stances are the main focus of the Revenant. As a bonus action the wear can command any ally they can see to use their reaction to make another attack. The wielder also gains advantage on animal handling checks. There are many stories of their origins and motivations - who they answer to or why they do what they do - but all of them point back to the gods, and a divine purpose for their existence. Heal yourself by striking the foes around you, turning their Life Force into your own Health. A target on fire take 1d4 fire damage at the end of their turn, and must spend an action to put out the flames. Some even have tails that move just like an animal's. Male and female charr do not differentiate themselves through wearing differently tailored or styled clothing We Killed our Gods. As a bonus action, you can summon a longbow into your open hands. You focus the elemental energy of water to affect the water in or around you. Asura do not have a last name, instead opting to use job titles, a krewe name, or honorifics to differentiate themselves. As an action you smack a creature or object within 5 feet of you dealing 1d4 + your Strength Modifier force damage if you hit. Starting at 3rd level when you choose this Elite Legendary Stance, you start to inherit Glint's precognitive abilities. Ability Score Increase Your Constitution and Strength score increases by 1. The number of evergy points you have can't go below 0 or over your maximum. Size Charr typically stand between 7 and 8 feet tall and weigh an average of 220 to 270 pounds. Starting at 3rd level, you can mark a target that you can see as a Bonus Action. The target takes an additional 8d10 force damage, and they must make a DC 15 Constitution saving throw or be knocked prone. A Legend provides different options for how to use your energy points. Each effect option has a name, and the energy point cost of that option appears in parentheses after its name. You have advantage on all deception skill checks. A Weaver Elementalist focuses on mastering summoning and fusing different weapons with elemental powers. This requirement is noted with conc. after the options energy point cost. Most asura are long since gone, having died, been transformed into another race, or wiped from existence by an angry god. Ancestral Knowledge. Sharur was once made by an ancient advanced sunken civilization. To use that option, you must spend a number of points within that point range, still abiding by your power limit. Starting at 10th level, as an action you can summon the same elemental weapon into an allys open hand(s) that is within 15 feet of you. The aura specifies the type of action and number of power points it requires. On rare occasion, twins can emerge from the same pod and they exhibit a greater empathy toward one another. The asura have quickly established their intellectual and magical superiority over the other races and view them as useful primarily for heavy lifting, taking risks, and asking stupid questions. ammunition. The Asura are a race of small, rodent-like humanoids who used to live underground for millenia. While they prefer marking their targets at distance to harass them with harmful effects. The radiant or necrotic damage dealt by attacks with this weapon increases to 1d8. Whenever a creature is struck with Kudzu they must make a DC 10 Constitution or big bright flower begin to grow on the creature giving the wielder advantage on attack roles against the creature. You focus the electricity around you to power your body. The Legendary Stances are presented here in alphabetical order. Alignment Sylvari are curious by nature, and though they often respect it they disregard law and order, favoring the chaotic growth of nature. While focused on this aura you can dash as a bonus action. Starting at 10th level, you have learned how to overload your auras. Ability Score Increase Your Charisma score increases by 1. Likewise, different options from a elemental aura combine if they are active at the same time. Focus the electrical energy in the air to charge up the Warhammer you are holding. Terrestrial Weapon Skills are minor abilities that requires the Revenants unique magic. An aura provides different options for how Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 radiant damage. The wielder of the sword also knows what time of day it is. The wielder can cast scrying twice per long rest. 3 Records Found The armor doesn't cause disadvantage on stealth checks. Though the exact words and strictures of the Oath of the Dragonhunter vary, most paladins of this oath share these tenets. The Claw's handle is made out of gold, with four gems set at the base of each handle; red, black, gray, and gold, for each of the children of the first Khan-Ur, Xiuquatl was crafted for an ancient civilization that worshiped some type of flying snake deity. When a shapechanger is struck by this weapon it instantly reverts to its original form and cant assume a different form until the end of their next turn. An upasunda is 7 feet tall and weighs 240 pounds. As a bonus action you can attempt to counter the next attack against you. Once youve used this trait you cant use it again until you finish a long rest. When you hit a creature with a weapon attack, you can spend 1 to 3 points of Malice. The radiant damage dealt by attacks with this weapon increases to 1d6. Concentrating on an legend's effect follows the same rules as concentrating on a spell. You can overload an aura once per short or long rest. Monster Wrestler You count as one size category larger when grappling creature larger than yourself, in addition you can use a bonus action to attempt to escape a grapple. The Binding of Ipos is a demonic tome. Until the end of your next turn you can add your intelligence modifier to any damage rolls you make. While focused on this aura, as a bonus action you can light your hand on fire creating a bright light in a 20-foot radius and dim light for an additional 20 feet. The bonus equals +1d6 fire damage per power point spent. Once you reach 5th level, you can also cast the arcane lock spell once per day. Each mirage has a different effect as well as a Illusion point cost. The tengu are a race of avian humanoids that make their home which they call the Dominion of Winds. Invocation. Add Scrapper and Holosmith as Artificer subclasses when the Artificer officially comes out later this year and I get a copy of the new book. They also venerate their parents, and grandparents. Remember, by far his greatest strength is his unyielding rage. You can have up to three Sand Shades up at once. This damage increases to 1d8 at level 10, 1d10 at level 15 and 1d12 at level 20. The books charges increase to a maximum of 18, and it regains 1d8+1 charges at nightfall. It is believed once complete mastery is gained over the Eternal Alchemy, mastery will be gained over all of Tyria. Each order specializes in a specific approach to harness the elements. Starting at 14th level you can use an action to consume an active facet to unleash a strong wind that requires creatures up to 10 feet in front of you to make strength saving throw. The attacker must make constitution saving throw taking 3d8 lightning damage on a failed save or half as much on a successful one, Lightning Form (5 pp; conc., 1 min.). At 3rd level the leadership skills of Kalla have started to seep into your brain. Many charr have a longer mane of fur between the shoulders and on the back of the head and neck. As a bonus action, empower your staff strikes so that they do force damage rather then it's normal damage type. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Summon the spirit of Kus Darkrazor to disrupt your enemies. The target must make a dexterity saving throw, on a failed save they take 2d8 fire damage and catch on fire. Once triggered by an enemy, a radiant skeletal shouts out of the ground bitting and trying to pull all the enemies inside the circle to it's center. The asura are an underground race of magic wielding inventors until the Great Destroyer forced them to the surface. Six Arms. As a bonus action, you gain a bonus to your next damage roll against a target you hit with your greatsword. Asura use names based on Hindu tradition, and their system of writing is said to have birthed Sanskrit. The wear gains resistance to fire damage. As an action the wielder can cast Daylight or Darkness through the great sword as a 5th level spell. The elemental disappears when it drops to 0 hit point, you dismiss it, or after 1 hour. One of the small orbs on the trinket projects a celestial body giving you a +1 to any stat of your choice. As an action create a False Oasis for 3 illusion points over an area of a circle with a diamater of 10 feet centered on you. Necrotic damage from this sword cannot be reduced. Each skill has a Life Force Cost, using a skill that cost more Life Force you have triggers the skill, but the shroud ends and the remaining Life Force is taken out of your normal Health. Weave fire elemental energy into the greatsword in your hand. When you choose this archetype at 3rd level, you gain proficiency with longbow, heavy crossbow, and firearms (At DM's discretion) allowing you to add your proficiency bonus to attacks made with those weapons. Ability Score Increase Your Dexterity score increase by 1. This make it so your weapons ignore the additional AC bonus that spells like Shield give. As a bonus action, you may expend a hit die to regain hit points as if you had taken a short rest. A creature takes 2d6 fire damage per power point spent on a failed save, or half as much damage on a successful one. For 3 Life Force, shout "You Are All Weaklings!" Norn are quick to anger but quicker to forgive and most tend to be Good hearted. Saving Throws Dex +12, Str +11, Wis +11 Damage Resistances acid, lightning Damage Immunities poison Condition Immunities poisoned Skills Insight +15, Perception +15 As an action, use the tablets healing aura to remove one of the following conditions from each ally next to the tablet. Whenever you use a shade ability, your sand shades strike nearby enemies. Toxic Advance You are proficient with the Poisoners kit. Given distinctions based on which god they served, or reviled for their strange powers and disturbing figures, asura were perpetually divided and used by those more composed than they. You can cast misty step a number of times equal to your intelligence modifier (minimum of 1, maximum of 5) per long rest. Some Terrestrial Weapon skills require energy points. The ring of swords only stays up for half a minute (3 rounds). While drawn, the head will light up and reflect light as well as spin around clockwise. Nevermore is a rune-inscribed raven staff. Wind Form (5 pp; conc., 10 min.). The wielder cannot be blinded by normal means. An Asura's alignment depends your point of view, but they are almost always Lawful in some way. Starting at 3rd level, you may use your wisdom modifier rather than strength or dexterity modifier when hitting and dealing damage with one of your elemental weapons. Charisma is your spellcasting ability for this cantrip. You are considered proficient with this Dex based attack. Subrace The cycle in which a sylvari is born determines multiple trait about the newborn sylvari. These individuals are all Elemantalists, manipulators of the four elements. when setting the saving throw DC for the spells you cast and when making an attack roll with one. You use your Wisdom whenever a spell refers to your spellcasting ability. When you move on your tum in combat, you can double your speed until the end of the tum. If there is anything more barby, i don't know it. When the mirage expires, it spawns a Mirage Mirror. Instantaneous. For example, as a 3rd-level Elementalist, you can spend no more than 3 power points on an aura each time you use it, no matter how many power points you have. You no longer need to drink water, and your body will keep warm in non-magical cold weather. Phoenix (6 pp) As an action, you touch one creature that has died within the last minute. When they are moving, and their paws are unoccupied, the charr favor running on all four limbs with a loping gait. While the magic that Revenants use is still a mystery to scholars, they have noticed that certain legends seem to be more powerful then others. Scimitar. First, children learn in small groups in labs within Metrica Province. If a legend requires a saving throw, it specifies the type of save and the results of a successful or failed saving throw. Wolf represents the virtues of loyalty, ferocity, and strength in numbers and is often invoked for help in tracking the norns prey. The bonus to attack and damage rolls increases to a +2. All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. The wielder's swimming speed becomes equal to their walking speed. We make our own decisions, and we come and go as we please, nimble of mind and body. 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